Author Topic: Add-On Installation Inside Game  (Read 708 times)

I have no idea if this would even be possible. All I know is that it's a pain finding a file, going through my computer, finding the Blockland folder, and THEN installing an add-on. Being able to install add-ons while still in the Blockland game would be amazing. I was thinking something similar to GMod. Going through an in-game mod browser, and being able to install from there.

I dont know of any other way to do so other than manually putting it into your Addon folder

RTB used to have a mod manager though that allowed you to download mods and enable them ingame on the fly
RTB is gone though


Where the addons folder is depends on whether you're using the steam version. When you find the file just favorite it so you don't have to go through all of them again, particularly if it's the steam version.

it is possible but whoever does not have the addon's files and sounds except the script, they will disconnect because of a missing shape or sound

i wouldnt do this since it makes literally everyone quit except people who has the addon
======steps=======
discoverFile("Add-Ons/Weapon_Skins_Special.zip");
this is to discover the file you manually placed in, but if it was there when you started up blockland... you do not need to do this

exec("Add-Ons/Weapon_Skins_Special/server.cs");
this is to execute the addons code and to set the others to run along, but if it is a script or a client whatever you have to do client.cs

transmitDatablocks();
to properly transfer or load the datablocks in if i remember
without this probably some of the addons functions would not work properly

but i warn you, you need to make sure people in your server has to have the addon in their folder otherwise it the people in your server will disconnect after the transmit



Hes talking about something like the RTB mod manager and not that.