Author Topic: Force Download Shirt Mod  (Read 2491 times)

If you did what Swholli suggested then you'd need a separate datablock for every decal and color variation. Which might become very datablock intensive. I suppose you'd only need a separate datablock for every decal variation if you made the model into a "playertype" and then mounted it to the player.

Also, if someone had download textures off, they'd see all of them as blank.

the inability to force download textures can be overcome by using model-based "textures" aka cutout planes raised just above the surface of the model.

anyways, it doesnt seem OP is able to do that on his own... oh well. a good set of camo models/warfare wear has been needed for a while

The pack is up just in case you wanna see it. If anyone wants to use it to make playermodels out of them feel free to do so

now take a file called Decal_Stuff and put malicious files in it. stuff doesn't go well

now take a file called Decal_Stuff and put malicious files in it. stuff doesn't go well
My idea was to make it work like the default addons, creating a temp. And probably we could apply that logic on default addons too

My idea was to make it work like the default addons, creating a temp. And probably we could apply that logic on default addons too
except default addons are vanilla and can't be made by players other than badspot

the only viable option is what conan suggested
it's what I did for my slot machine bricks and works the best

Actually, it's fairly easy to add the images to manifest and have clients download them. The problem is that placing decals on a player requires the file name to be somewhere in base/data/shapes/player/decal.ifl (or similar) which is generated on the client, before connecting to the server.

Actually, it's fairly easy to add the images to manifest and have clients download them. The problem is that placing decals on a player requires the file name to be somewhere in base/data/shapes/player/decal.ifl (or similar) which is generated on the client, before connecting to the server.
would it be possible to utilize the disconnect/reconnect feature for gamemode changing for clients that just finished loading to cause this file to be updated?

the only viable option is what conan suggested
it's what I did for my slot machine bricks and works the best
c-can you do such thing?

The thing is that I need to force the uniforms somehow, and I am not sure how to do so.
So when people respawn, they will wear the uniform of their team
Just create a minigame and set the uniform there

Just create a minigame and set the uniform there
Wont work if they dont have the decals

how do you put an image on an invisible mesh? for example like the old plume in the blockland alpha (or the blockland alpha mods)