Author Topic: Modification of the mini-empire bricks and their organization (& brick requests)  (Read 1265 times)

Modification Requests:

The majority of bricks in mini-empires are blockhead figurines. However they currently lack decent organization. This is do to the fact that they are listed alphabetically, and not by era. There are four distinct era in the blockhead figurines, medieval, colonial, modern, and future. However they all ended up jumbled up together as they are currently listed alphabetically.

My request is this:
Blockhead figurines be given subcategories: The blockheads all currently exist under one subcategory. I would like them to be placed under multiple. The categories I would like are:
Blockheads General - Walking, Standing, Sitting, Dead, Flag Bearer, Lumberjack, Fisherman, Miner, Zombie
Blockheads Medieval - Bowman, Crossbowman, Club, Spear, Sword, Knight,
Blockheads Colonial - Flintlock, Musket
Blockheads Modern - Rifleman, SMG, MG, Shotgun, Radio, Pistol, Sniper, HMG
Blockheads Future - Laser Rifleman

They're are much fewer in each category but it gives room if people develop more figures.

Blockhead figurines are treated like door bricks: A door brick can have three positions. Open, closed, and open counter clockwise. There are versions of a figurine for when they are standing still and when they are firing its weapon. I would like the number of figurines condensed. A figurine should be like a door, when closed it is standing still, when open its position is it firing. Preferably the counter clockwise position would be them reloading but since that would require so many new figures to be made the counter clockwise position should just be them dead.

They would not have any events on them when spawned, editing there position would require adding events. The most common positions would be the default "closed."

Walking, Standing, and Sitting are also condensed into one brick.

Blockhead figurines can be built in: Bricks can overlap with the blockhead figurines. In the way mod-terrain and water bricks overlap with other bricks. Because of small bricks in mini-building large questionable gaps are left between the blockheads and the walls, having them being able to overlap with other bricks should correct this.



Brick Requests:

Small chairs for blockhead figurines.
Office chair - 1x1x2 (plates) The backrest and seat can be colored. The armrests, behind, and below the chair are a simple dark grey. Bricks can overlap the top half so the blockhead figurine can sit in the chair.
Swivel stool - 1x1x1 (plates) The seat can be colored. The base stick is dark grey. It is not rounded and both the chair and base stick are square.
Swivel stool with backrest - 1x1x2 (plates) A mixture of the last two, mainly a modification of the last requested model. The backrest can also be colored as well as the seat. Two plates tall so the sitting blockhead overlaps and has its back on the backrest.


Robot Figurine - Where normal blockhead figurines have yellow skin I would like to request a robot where the head&hands are grey, an small antenna is situated directly on top of the head, and it has two yellow squares on the front of its face to light-bulb eyes. It would follow what I requested above with the three door positions. Being closed is it standing perfectly still, open is it being in a zombie like walk mode, where the arms are up and its legs are in a walking position. The third mode is it lying dead.

Skin-tone variants blockhead figurines - Having the figurines condensed in the manner I requested brings the number of figurine bricks down from 42 to 21. Also having them placed into subcategories as I requested thins down how they are organized even more. In the blockhead figurines the skin color is yellow and the shirt, pants, and shoes you are able to color. What I request are variants of the 21 bricks with different color of skin.
 
The colors would be: yellow, white, brown, black, green, and blue. Having five shades of skin tones as in the emoji scale seems a bit over-abundant so instead of having the two transitional shades green and blue are the other skin colors much like you get in Sims 4.
 



Tl;Rd: The blockhead category for mini-empires brick is not that organized. I would like it to be split down into sub-categories.
I would then like multiple poses of a blockhead brick condescend into the same brick like a door brick.

Because there are so few bricks now in each category I would like variations of the skin tones of the blockhead bricks. The skin tones would be yellow, white, brown, black, green, and blue.

Because of small bricks I want it so you can place the blockheads in other bricks just not each-other.

I want some chair bricks for the blockhead figurines because there are none and it is impossible to build one that looks good for them because they are so tiny.

Also a robot would be cool since there is only one future figurine in the entire currently existing collection.
« Last Edit: March 15, 2016, 08:45:24 PM by Bester Bageler »


Because of small bricks I want it so you can place the blockheads in other bricks just not each-other.

this is exactly how modter/water overlap works, they just wouldnt be able to be underwater (might be bad) or in modTER (when would you ever need that

this is exactly how modter/water overlap works, they just wouldnt be able to be underwater (might be bad) or in modTER (when would you ever need that
http://forum.blockland.us/index.php?topic=239250.0 I was thinking back to this thread and recalled extra types of zones which allowed them to overlap. But actually my memory is faulty and the second set was just regular zone bricks.

I would be fine with having it so it couldn't go in water/mod/zone bricks.

i'm probably going to completely redo the brick pack from scratch. reduce polys and make the weapon models better with more variety (like rocket launcher, whatever else comes to mind)

i could def do the whole switching system with poses being switched through events (although ill probs make them spawn with an onactivate event)

overlapping system is very easy to do.

skin color is the problem. it would require me to make 5 different bricks instead of 1 brick. pain in the ass, would clutter up the brick menu. i might halve the brick count by doing the door system, only to make it 5 times more with skin color. i was thinking, that since the blockheads are 2 bricks tall, having the head/arms one brick, and the body with weapon another brick. this also isn't a great solution, could cause incompatabilities with different positions, since all the blockheads would have to be in the same position. still thinking about it

would clutter up the brick menu.
The only other option I can think of is having them be print bricks. Have prints of a solid color (skin colors) that when applied would cover the hands and head of the blockhead. If someone wanted to change the skin tone they would simply pull out their printer.

The only other option I can think of is having them be print bricks. Have prints of a solid color (skin colors) that when applied would cover the hands and head of the blockhead. If someone wanted to change the skin tone they would simply pull out their printer.
that's... a very interesting idea. ill see what I can do

What about figurines facing diagonally, and non-diagonal corpses