Author Topic: Saving bricks from other servers  (Read 1520 times)

Why do you want to prevent people from saving your build?

Well, I won't mind if someone wants my build to look at the details freely or adapt from it or something, but most will pretty much save it to claim it their own. We make fun of Roblox for the free models, but we ain't better in this one case.

I know I can put my name around the build, but the possibility that the other guy searched for all credit and removes it remains.

curiosity killed the drydess mario, i suppose

You suppose correctly.
« Last Edit: March 17, 2016, 02:53:52 PM by Marios »

Well, I won't mind if someone wants my build to look at the details freely or adapt from it or something, but most will pretty much save it to claim it their own. We male fun of Roblox for the free models, but we ain't better in this one case.
In that case just hide your name all over the map

In that case just hide your name all over the map

I know I can put my name around the build

Well, then make a more advanced anti-save add-on. I can think of several ways to handle this that make it impossible to prevent on the client side unless you want to manually map bricks to the originals.
As long as it's just changing UINames, it's not hard to stay a step ahead of the mod. Looping through the serverconnection, getting datablock name, collision mesh name, dimensions even. Plus not to mention you can't completely forget up the uinames if you want to not forget up building.

Plus not to mention you can't completely forget up the uinames if you want to not forget up building.

Build on a private server and use it only when actually hosting the gamemode. Or give everyone who should be able to build a client script that makes it show the correct names and images.

In my book that's still loving up building. I put the if there for a reason. Sometimes it's irrelevant that you scramble the uinames.

it's pretty richardish to limit saving at all though, whenever I see a neat save on a server I usually save it so I can play around with it in singleplayer and sometimes even play on it with my skype friends on a passworded server (not saying I made it of course, they don't seem to care otherwise and we have a blast anyways) and personally I think that makes this game even better

so honestly if you're so afraid of getting your save stolen put your name and blid in a few places, maybe have the mindset of whoever saved your thing thought it was cool enough to save, or make a topic of your thing so people will know it's yours

I know I can put my name around the build, but the possibility that the other guy searched for all credit and removes it remains.
put more hidden ones maybe, the more there is the less likely they'll go through the trouble

Well, then make a more advanced anti-save add-on. I can think of several ways to handle this that make it impossible to prevent on the client side unless you want to manually map bricks to the originals.

And then you just save the server's custom bricks and use those yourself and the wild goose chase continues