download an eating sound.
datablock AudioProfile(NAMEOFSOUNDGOESHERE)
{
filename = "./NAMEOFSOUNDGOESHERE.wav";
description = AudioClosest3d;
preload = true;
};
Save it as a .cs
Make a server.cs file with the exec("./NAMEOFSOUNDGOESHERE");
then save it.
Zip both of them together in one .zip file and tick it through the add-ons menu.
I could be missing a step or be wrong entirely, this is just hypothetical.