Author Topic: Motives  (Read 1827 times)

Sounds awesome, except for the entertainment witht the clown part. Can't it just be like watching tv, fighting, etc? Also, a good idea is to add the social motive in there. Your social goes up when you talk in the chat. Just an idea to add.

But if your social goes down you dont get fined but start to walk slower

kewl

Sorry for that. I saw;
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I may have missed some...
so I did;
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you forgot fun and comfort

Just thought I should explain, sorry for waisting your time :D




But if your social goes down you dont get fined but start to walk slower

kewl
This is an idea I'll consider! I like it! Either of our ideas think will work...


Keeping the hunger level reasonable is annoying enough without having to pay all your money to random people in taxes and keeping all of these up.

Keeping the hunger level reasonable is annoying enough without having to pay all your money to random people in taxes and keeping all of these up.
I understand... therefore most of these shall be free. Food costs will be reduced. therefore all the motives you have to pay for regularly will only cost about the same as just having food. The only time you have to pay for free motives is when the get drained.


I was thinking, if your motives are full, should your player run faster and have more health?

It's not the price, it's just having to run in circles all the time to not die would annoy me a lot.

It's not the price, it's just having to run in circles all the time to not die would annoy me a lot.
I suppose we could reduce the depleting time on the motives...