You guys are all probably aware of my homing vector, yes?
Are you also aware that the homing vector's homing pattern is really loving strange
In normal circumstances (as far as homing weapons in other video games go) the projectile would arc to the target, until it's pointing toward the position it's supposed to hit, but the homing vector's projectile drops the whole 'slowly turning to face the target' bit completely and just makes a beeline to what it's locked onto
Which makes it really loving unfair, even more so then usual
Can anyone make a traditional homing projectile for me? I've got this neat little project I wanna do
(If you don't understand what I meant in this post, a diagram is included for the smaller minds)