Author Topic: Traditional Homing Projectiles  (Read 619 times)

You guys are all probably aware of my homing vector, yes?



Are you also aware that the homing vector's homing pattern is really loving strange

In normal circumstances (as far as homing weapons in other video games go) the projectile would arc to the target, until it's pointing toward the position it's supposed to hit, but the homing vector's projectile drops the whole 'slowly turning to face the target' bit completely and just makes a beeline to what it's locked onto



Which makes it really loving unfair, even more so then usual

Can anyone make a traditional homing projectile for me? I've got this neat little project I wanna do



(If you don't understand what I meant in this post, a diagram is included for the smaller minds)

I support this.

It would be awesome to make something in which you could actually run from a rocket.

You cannot change a projectile's direction mid-flight without totally recreating it. The slightest bit of lag messes up transmission and makes all projectiles that recreate themselves look horrible - if it's doing this many times a second for a "smooth" path it will probably go wrong in some way.

You cannot change a projectile's direction mid-flight without totally recreating it. The slightest bit of lag messes up transmission and makes all projectiles that recreate themselves look horrible - if it's doing this many times a second for a "smooth" path it will probably go wrong in some way.

Aw.

:c

You cannot change a projectile's direction mid-flight without totally recreating it. The slightest bit of lag messes up transmission and makes all projectiles that recreate themselves look horrible - if it's doing this many times a second for a "smooth" path it will probably go wrong in some way.

What about the deflector? Does that recreate the projectile?

You cannot change a projectile's direction mid-flight without totally recreating it. The slightest bit of lag messes up transmission and makes all projectiles that recreate themselves look horrible - if it's doing this many times a second for a "smooth" path it will probably go wrong in some way.
What about the old guided missle from v7/8?

What about the deflector? Does that recreate the projectile?
Yes.

What about the old guided missle from v7/8?
That used a player type guided by laggy schedules in much the same way.