Okay, so I don't know if this is possible, but I was thinking about harnessing the brick physics to make rotating brick events possible.
It would be like:
* Squideey wrenches brick
OnActivate > Self > RotateBrick [15º] [0º] [45º] - [anchor north]
The degrees would follow the standard direction layout, and the other half would control where the brick's "hinge" is anchored.
i.e.
n/e/s/w, up/down/center
I think it would work if the event activated the brick's physics, but it wouldn't fall over. Instead it would rotate in a given direction according to the event. If someone had physics disabled, it would just disappear or anything like that.
This would be interesting to use for doors, levers, etc. without using the JVS system and having to create even more different models. If it's impossible to make an add-on with the current engine, maybe in version #15?
Anyway, blah.