Author Topic: RotateBrick Event  (Read 545 times)

Okay, so I don't know if this is possible, but I was thinking about harnessing the brick physics to make rotating brick events possible.

It would be like:

* Squideey wrenches brick
OnActivate > Self > RotateBrick [15º] [0º] [45º] - [anchor north]

The degrees would follow the standard direction layout, and the other half would control where the brick's "hinge" is anchored.

i.e.
n/e/s/w, up/down/center

I think it would work if the event activated the brick's physics, but it wouldn't fall over. Instead it would rotate in a given direction according to the event. If someone had physics disabled, it would just disappear or anything like that.

This would be interesting to use for doors, levers, etc. without using the JVS system and having to create even more different models. If it's impossible to make an add-on with the current engine, maybe in version #15?

Anyway, blah.



:C If you guys say it wont,... it sure wont

You could remove the brick, and rotate like so, then replant the brick with the events still there. It would be tricky, but still possible. A dynamic text box wouldn't work though. I would suggest just a rotateBrick > CW [ ] (Checked means CCW).

I'm fairly sure that this can be done, but not easily.

...Why can't you use set brick disappear for this? Make more bricks where you want the brick to rotate to, and use some fancy eventing skills to make it seem like the brick rotated.

EDIT: Unless I'm missing some hidden other use for this.

Disappear events fail at looking like moving objects. The fact that it fades out ruins it all.

So essentially you want movers?

Disappear events fail at looking like moving objects. The fact that it fades out ruins it all.

So it's only needed for the looks, then?