Author Topic: Chemical Thrower - Bioshock (Need SCRIPTERS!)  (Read 5734 times)

Darn, well anybody else for scripting...
NAO?



Good idea, I would help script, but I stink at scripting, but I'm trying to learn how to script.

This would be great if you weren't the most stubborn person on the face of the Earth and actually fixed the problems that are being posed.

It would be great if you told me how to fix my polygon issue, or told me why it would cause problems?

We're saying lower the poly count
use less faces and crap

Will this make Blockland run slower though?

Will this make Blockland run slower though?
More Polys = LAG

Less Polys = Slow Blockland

You probably won't be able to sufficiently reduce the poly count to get this:

100 or under polys = Good!

Projectile:
More Polys = Crash

Less Polys = Extreme LAG

40 or under = Good!

Less Polys = Slow Blockland
100 or under polys = Good!

Less Polys = Extreme LAG

40 or under = Good!

What.

LOL, I don't know either.

What.
You don't get it?

More Polys = LAG This means, if his weapon has any more, or equal polys, this will happen.

Less Polys = Slow Blockland This means, if his weapon has a few less polys, this will happen.

You probably won't be able to sufficiently reduce the poly count to get this:

100 or under polys = Good! This is a normal blockland weapon, that is considered, not too high poly.

Projectile:
More Polys = Crash This means, if his projectile has as much or more polys as his weapon, this will happen.

Less Polys = Extreme LAG This means, if his projectile has a little less polys than his weapon, this will happen.


40 or under = Good! The average projectile poly count.


Now that you edit it, it makes slightly more sense.
It would be better if you said:
800-1000+ Polys = Lag

100 Polys = No Lag

800-1000+ Polys = Lag
That doesn't make sense. 800-1000 what? Plus how many polys?