Oh, I forgot, yes. I realize you all like your rambo time with the equalizer, your misses with the Direct Hit, swapping out useful weapons (shotgun) with lesser weapons (buff banner, flaregun). Or using the Huntsman to make up for your terrible aim with the sniper rifle.
Using vanilla weapons will most certainly help your team better. Unless you're the type of player who only cares about kills. You can fire off the DH all you want, but in the end the splash damage will do you in.
Just about all the unlocks are balanced in one way or another. As I recall, I thought you could easily snipe the charging demomen? :)
Not every class has a sniper rifle, Nick.
Just about all the unlocks are balanced in one way or another.
Equalizer!
One hit every light class while you're at 150 health!
One hit other classes when you're at 100 health!
BONK!
Incredibly useless drink that removes your long range capabilites!
Run past the sentry, grab the intel, then remember you can't bonk with it and die!
Huntsman!
Barely aim to get headshots at Wisconsin-sized hitboxes!
Do what snipers are not supposed to do by assualting!
Ambassador!
Forget engineers and go for the snipers! After all, they're the ones stopping your team from capping, not that sentry in your intel!
Make perfect headshots while moving at any speed!
Completely negate the use of the Razorback, making it a waste of memory!
Targe/Eyelander
Not good at Demoman? You don't have to be with the use of this unlock that never makes you have to use explosives!
Charge at jumping opponents to unrealistcly take their head off by swiping at their leg!
Two hit every light class!
Dumb post.
If you're going to call it dumb, explain to me how using conditional weapons is better over reliable weapons, and don't skimp on facts.