Author Topic: Even MORE Realistic Physics  (Read 1508 times)

I always notice how explosions send the bricks in a certain radius flying... but the bricks that are hit by other speeding bricks don't also become physics bricks.

Short and sweet, I want to make "fakekilled" physics bricks "fakekill" other STABLE bricks if their velocity is high enough.

You do realize that because the physics bricks are client sided, they cannot interact with any server object at all? That includes any brick that isn't physics.

Actually it's possible. You could check if the the speeding bricks hit other bricks on the client (not the server) then fake kill them on the client-side, not the server-side I guess.

Actually it's possible. You could check if the the speeding bricks hit other bricks on the client (not the server) then fake kill them on the client-side, not the server-side I guess.
But then when you try to move through the spot the 'fake killed' brick was in when it was 'fake killed', you'll find that this is impossible. That gives a whole new meaning to fake killed.

Oh durp, I totally forgot about collision lol

Well, as the bricks are client sided, i dont think it would work that well in multiplayer.

When the brick gets fakekilled by a rocket for example to one player it looks like it flies up, and to the other player it looks like it flies towards them and hits them

But then when you try to move through the spot the 'fake killed' brick was in when it was 'fake killed', you'll find that this is impossible. That gives a whole new meaning to fake killed.

Lol, it is kind of pointless to quote when the reply is just above. But I guess it would make sense, lol.

It's also pointless to point out a method someone used to respond.

Perhaps this would only work in single player.


Don't want the velocity to be too low. If it is, one little fakekilled brick would destroy the entire beta city :U

Don't want the velocity to be too low. If it is, one little fakekilled brick would destroy the entire beta city :U
That would be funny.
Perhaps adjustable? And also for just single player.

Networked physics for vehicles would be great. :)

Networked physics for vehicles would be great. :)
That way a car might actually move me.

That way a car might actually move me.
Vehicles can move players. It's just that vehicles have really bad collision detection.
For proof, in Trigun's server, I made a ball that constantly launched off the spawn, and respawned, and because players are invincible when they respawn, the ball was pushing them instead of killing them.