I'm thinking of making a blockland development kit, with scripting/mapping/modeling documentation, resources, brick modeler (importing and exporting of popular formats), torquescript editer and a project manager with an automatic packager all inside an application. If I were to make it I'd probably charge $1, but its just a concept.
Here's some of my first test renders.[img]http://img6.imageshack.us/img6/2439/bls2objtr2.jpg[/img ] I had to cut it in half to export it correctly, much like moving a real house.End product is well worth it. [img]http://img8.imageshack.us/img8/3043/demoforttestr.png[/img ]Because of the textures I'm finding it hard to create realistic lighting, shall do soon after some tinkering. I need to get some projection skills back I think.If anyone has some small saves I'd be happy to render them around my house.
This means people can make vehicles out of their builds. Not in game though.
This makes me very sad that Blockland doesn't have dynamic shadows.
I wanted this for a while now.
-snip-This my house rendered without doors check it out it's preety good maybe page stretch..
This my house rendered without doors check it out it's preety good maybe page stretch..
[img width=400]http://img33.imageshack.us/img33/3835/myhouseiu.jpg[/img]