Author Topic: Radar  (Read 14557 times)

Wasn't there this Rear-View Camera add-on? If that works, why can't this?
Because the rear-view camera is rotated on the Z axis, the only axis you can rotate a view on the client side.

I found a post requesting the partal gun from portal so that in blockland you could look in/at portal and see where you would be linked too just by stepping through. i then found a statement from Space Guy about seeing through the portal to the other side

From Space Guy:
Quote
The rear view mirror code would be completely different to code for making a see-through portal. You cannot force clients to draw textures and primitives (Basic lines and pictures in the 3d world) without client commands. Drawing a view or surface stretched to fit a set of co-ordinates would be impossible.

What about Rot's upside down player? It works.

What about Rot's upside down player? It works.
You mean the bird's eye view player type?

It is not the limitations getting in the way. It's the fact of whether or not you can have two separate active images on a Blockland screen without errors getting in the way. The main question of this is if it is possible Torquescript wise to create this.

Rear view mirror mod.

You'd have to have an eye in the sky. Which renders into your play gui. =/ I think it would require a model change.
What about Rear-view camera? Is that just a rendering of the camera backwards?

What if you sent out a raycast or something to other players, and they would pop up on the radar. This would be cool. It would exlude the map on the radar though.

Something like the compass, but then with every player having a certain colored dot on the compass would even be usefull enough.

What about Rear-view camera? Is that just a rendering of the camera backwards?
Because the rear-view camera is rotated on the Z axis, the only axis you can rotate a view on the client side.

What about Rot's upside down player? It works.
Server sided.

What if you sent out a raycast or something to other players, and they would pop up on the radar. This would be cool. It would exlude the map on the radar though.
Why would you need to use a raycast?
A raycast is for finding objects within a path, not for getting relative locations.

Would it be possible server sided?

Would it be possible server sided?
I wouldn't think so because there would still be the problem of there being two game screens up, so there would still be a need of an engine changes. This is the downside of using a pre-made engine for a game, the flexibility for modders goes down.

I wouldn't think so because there would still be the problem of there being two game screens up, so there would still be a need of an engine changes. This is the downside of using a pre-made engine for a game, the flexibility for modders goes down.
Well stated.

The fact of if we can do it remains a mystery though.

What about Rear-view camera? Is that just a rendering of the camera backwards?
Weeeellll
Rearview uses the eye node that already exists, but just spun the view around.

Would it be possible server sided?
If the server could modify a client's gui to magically include another view, well then I call hax.


I think this is a good idea. As far as the rear view mirror goes, radar will let you see in a 360 degrees range, without turning your character. This should work ok, because I have seen games that have this radar thing, and I'm pretty sure they are made from the torque engine