Author Topic: Radar  (Read 14642 times)

Don't even try.
How's that "better" version or RTB coming along Kalph?

I actually really like your idea.

How's that "better" version or RTB coming along Kalph?
That's possible. A radar is impossible, that wasn't an attack against you.

That's possible. A radar is impossible, that wasn't an attack against you.
It's not possible to switch a camera view from looking forward to top down?

It's not possible to switch a camera view from looking forward to top down?
Have you missed 4 pages of how this is not possible?

If you look in the top-down playertype, it has a field labeled cameraMaxFov = 90;

Couldn't this be used?

I'm talking about a playertype that switches from First Person to Top-Down. Not some sort of radar dot system.

If you look in the top-down playertype, it has a field labeled cameraMaxFov = 90;

Couldn't this be used?

no. fov stands for field of view. consult an encyclopedia or camera lens manual for further guidance.

If you look in the top-down playertype, it has a field labeled cameraMaxFov = 90;

Couldn't this be used?
No, and still, that's server sided, and it's impossible for the server to tell the client to use two different views, client mod or not.


Can't you do it like this?
Go through the topic and see how many times that's been asked, and proved it will not work.

no. fov stands for field of view. consult an encyclopedia or camera lens manual for further guidance.
Please use proper capitalization.  It makes my eyes hurt less.  I know what FOV stands for, I was just wondering if that particular parameter could be used on something else. 

Please use proper capitalization.  It makes my eyes hurt less.  I know what FOV stands for, I was just wondering if that particular parameter could be used on something else. 
It wouldn't help in making a radar in the slightest bit.

Please use proper capitalization.  It makes my eyes hurt less.  I know what FOV stands for, I was just wondering if that particular parameter could be used on something else. 
Do you know what it is? If you do then I am sure you will pardon me for assuming you didn't when you mentioned it, esepecially when used in the context you suggested. Max fov would define the maximum horizontal viewing angle for the player datablock. For all intents and purposes this defines the maximum amount a player can "zoom out." It's not exactly zooming since you start to get a squeeze effect at high angles. It has nothing to do with the top down effect nor would it be of any use in a radar effect.

As for typing in caps, sometimes I do, sometimes I don't. It depends on the mood I'm in. If capitalization manifests in physical pain you should see a doctor. In the future I'm not going to modify my posting behavior to accomodate your unique condition and you should be prepared for some severe eye-pain.
« Last Edit: March 09, 2010, 11:55:08 PM by Wedge »

Do you know what it is? If you do then I am sure you will pardon me for assuming you didn't when you mentioned it, esepecially when used in the context you suggested. Max fov would define the maximum horizontal viewing angle for the player datablock. For all intents and purposes this defines the maximum amount a player can "zoom out." It's not exactly zooming since you start to get a squeeze effect at high angles. It has nothing to do with the top down effect nor would it be of any use in a radar effect.
I know what FOV stands for, I was just wondering if that particular parameter could be used on something else.
Ahem, bold words.  I appreciate your enthusiasm in explaining what it is and how it works, but you could lay off a bit with the "I know more than you" tone of voice.