Author Topic: Radar  (Read 14574 times)

Ahem, bold words.  I appreciate your enthusiasm in explaining what it is and how it works, but you could lay off a bit with the "I know more than you" tone of voice.
If you know how it works... then why did you bring it up?

Ahem, bold words.  I appreciate your enthusiasm in explaining what it is and how it works, but you could lay off a bit with the "I know more than you" tone of voice.
You're and idiot. Go away.

If you know how it works... then why did you bring it up?
My point is not that I know how it works, but that I know what it STANDS FOR.  Notice, the bold words do not say "Means." They say "stands for."

You're and idiot. Go away.
How am I being any sort of idiot?  I'm being perfectly clear and obvious in my meaning.  Also, how am I the idiot when you spelled "an" as "and."



How am I being any sort of idiot?  I'm being perfectly clear and obvious in my meaning.  Also, how am I the idiot when you spelled "an" as "and."
Because you are acting like a forgettard. I'm sure wish that I was cool, just like you!! Stop trying to get attention and go away.
« Last Edit: March 11, 2010, 07:23:24 PM by Radial543 »

My point is not that I know how it works, but that I know what it STANDS FOR.  Notice, the bold words do not say "Means." They say "stands for."
So basically this all started because you were picky about a first point of a post rather than the more meaningful point it was meant to give?

Watch this
Well, lets see,
Here is what i am thinking
We make a player type
Then we add something at the very top, an invisable model, name it bone:radarView
we make it, we make a gui for it, in it we do something that shows the bottom view of bone:radarView
Now how doesn't that work
My other thing is, if you have a lot of time, you can find badspot and ask him to enter ben garnys script 3=

Now how doesn't that work
I've already stated that you can't have a view from two different points. Only from different Z rotations, and FOV (which won't help).

Because you are acting like a forgettard. I'm sure wish that I was cool, just like you!! Stop trying to get attention and go away.
What makes you think I'm trying to get attention?  This whole argument all started from me pointing out a possible solution, then you people coming in and insulting me for trying to help.  How does that have ANYTHING with me getting attention?

So basically this all started because you were picky about a first point of a post rather than the more meaningful point it was meant to give?
No, it all started with me trying to help.  I don't see why this is such a big deal now.  Can't we just drop it?

Why not get a brick at the top of the area of coverage, can have a GUI to display the image of the map.  it covers?

It is not the limitations getting in the way. It's the fact of whether or not you can have two separate active images on a Blockland screen without errors getting in the way. The main question of this is if it is possible Torquescript wise to create this.

Fully possible. I once went into GUI editor, went on PlayGui, and created a (dont remember class name) object, and set xRotation, and it worked.


Yes, you can have as many images as you want on the screen, as long as they are from the player's viewpoint!

Therefore you cannot use this to make radar. A top-down viewpoint done through the GUI editor would point at your head, so unless you were constantly looking at the floor you would never get any radar!

You need a way to create a second viewpoint above the player that you can hook into. But who needs an image anyway? Real radar doesn't show you a picture of the world. At best you might get a GPS image that has terrain contours, which should be possible if every mapper bothered making a contour map to go along with their map. Radar without images has already been done. I haven't played it because I have no interest in it, but Diggy's Metropolis RPG GUI seems to have radar in it.

Personally I think you are better going in this direction.
« Last Edit: March 13, 2010, 11:22:35 AM by Wedge »

Why not make a new player type that has a joint up in the air and make a view looking down from that point show in a gui?