datablock fxLightData(DarkLight){ uiName = "Dark Light"; LightOn = true; radius = 10; brightness = -40; color = "0.1 0.1 0.1 0"; flareOn = true; flaretp = false; flarebitmap = ""; NearSize = 2; FarSize = 1;};
Dark... Light? Aren't those opposites? Does it suck in light?
Light_misc?