Author Topic: Blender Unpacking Dts?  (Read 1088 times)

Hey Guys so I want to export some models I made. One problem I know were to put the dts, so I put it were it goes but noting happend. Do I have to take anything out of the folder to make it work?

Where did you put it?

For models to work they require a script to tell the game how to approach and use the DTS within the game.

You should be able to find the dts in f11 somewhere (static shapes or something)

Where did you put it?
I placed It in the scripts folder

you have to take all of the python stuff out of the folder and what ever else is in there

1) Enable the mission editor (Start Blockland with -mod editor)
2) Move your DTS to: Blockland/base/data/shapes
3) Start a game
4) Press F11
5) Press F4 (Enable the World Editor or something)
6) Click on the little (+) sign
7) Browse to Static Shapes > base > data > shapes > yourmodel.dts
8) Double click and it gets spawned at you crosshair.
9) F11 Again to disable mission editor