Author Topic: Why use new paint sets?  (Read 2841 times)

Would that require you to physically get close to the colour though?
Or be able to do it from a distance, since /pickColor works at any distance, so long as your aim is on the colour.
I guess implementing an Eyedropper tool alongside the Spraycan that worked at a distance would be good though.
Essentially, /pickColor is like the Eyedropper tool, just without a model, really. That's if you were to have a model for the Eyedropper.
I didn't mean a literal eyedropper. I meant something that functioned like an eyedropper from most paint programs.

The problem with using a color/transparency wheel is that it takes considerably more time to load it for a client. Badspot has posted a really long post about the results of increasing the color limit to something like 128 or so.




who uses soft?


inb4 'me'


Besides the spraycan, do colors themselves have datablocks?

Builds wont be forgeted up if you just add colors to the default.

Dats what I does. :D

Besides the spraycan, do colors themselves have datablocks?
Only the spraycans themselves, the particles, and the projectiles have datablocks.
People are acting like the datablock limit is the only thing preventing this, as if Badspot cannot change his own code to make it just one datablock and have dynamic coloring.

To answer your question directly... No.

I use Tape's, but I wish it had some colors from Trueno's.
The default should be a combination of Tape's, Trueno's, and the current default.

Screw colors.
Blockland's a building game. I don't care if my build is all the same color. If it looks good, I'm happy.

Another thing I don't get about these other colorsets. Why do you need any more than 4 greys and browns? Honestly I think 4 greys and 3 browns is good enough.
I always finding myself using an array of different brows, greens, grays, and blues. I definitely want more than four.