Poll

Would this be useful?

Hell no.
2 (4.4%)
I don't need this.
1 (2.2%)
I don't care.
1 (2.2%)
Sure.
13 (28.9%)
Hell yes.
28 (62.2%)

Total Members Voted: 45

Author Topic: Remote Turret  (Read 1969 times)

Wouldn't it be awesome if there was some way to have a RC-ed turret that could actually fire? The RC tool and the Vehicle Control events allow you to control the turret, but neither allow you to fire it. I recently discovered the wonders of playerSpawnProjectile, but was saddened to find that using it in combination with setPlayerCamera didn't cause you to shoot out of the brick. In a spaceship, you aren't really going to have people out on top of the ship to man the turrets. No, you're going to have control panels. Anyone know how to achieve this or whether or not it would be possible to make an addon for this?

Awesome idea, I've been looking too. How about bots that fire or don't fire when you switch them on? They'd aim themselves.

I am now 67% convinced that mind readers exist.... :C

I am now 67% convinced that mind readers exist.... :C

Him, or me?

Edit: Oh, you were referring to the poll?
« Last Edit: March 07, 2010, 04:56:23 PM by Welknair »

Awesome idea, I've been looking too. How about bots that fire or don't fire when you switch them on? They'd aim themselves.

I guess this would work, but it wouldn't be the same thing as an actually player-controlled turret.
(By bot, you mean a turret vehi with bot events, right?)

Him, or me?

Edit: Oh, you were referring to the poll?

you

because you suggested this when I- [CENSORED]

you do know that the player is left behind when in the camera mode
and for this, just use a model like pandan's turret thing, and use onbottouch>bot>spawnprojectile instead of having the player spawn it, and use vehicle control events too

you do know that the player is left behind when in the camera mode
and for this, just use a model like pandan's turret thing, and use onbottouch>bot>spawnprojectile instead of having the player spawn it, and use vehicle control events too

Well, I was aiming for the player being able to directly fire the cannon. Vehicle control events don't let you fire the weapons on a vehicle.

Well, I guess your event works, but you can't stop it from firing like that. As far as the onBotTouch, is that you touching the bot?

Well, I was aiming for the player being able to directly fire the cannon. Vehicle control events don't let you fire the weapons on a vehicle.

Well, I guess your event works, but you can't stop it from firing like that. As far as the onBotTouch, is that you touching the bot?
they would aim the cannon, the bot will spawn the projectile by touching the plate it's on

and for the other part, you would have onstartcontrol or whatever it is, the vehicle spawn disapears -1, then onstopcontrol, it dissapears 0 and respawns the bot to be on top, or adds velocity upwards so it stops touching the brick under it

My point was that while you're controlling it, you can't stop it from firing. That would be quite annoying if you're constantly firing while there's a break in the battle and only allies are flying around out there. You would have to stop controlling it altogether. But then you can't see out to know whether or not you should start firing again.

new idea for that, chat message, with variables, or you can use the click method to have it fire, nonclick to stop it, or jet if you wish

ok, um, someone made a handheld tank turret weapon.  I forgot what server it was on but it was about 3 months ago.

not a turret, it was a hand held cannon sort of thing, has nothing to do with the topic

Vehicle plate (Turret1)

[X] OnBotTouch > Bot > SetAim > Nearest Player
[X] OnBotTouch > Bot > FireWeapon

Controls

[X] OnActivate > NAMED BRICK (Turret1) > ToggleEventsEnabled [0 1]


Seriously people?

he wants it manned by a person :o
besides, wouldn't it shoot at you into the wall?