Author Topic: Six-sided Dice  (Read 3201 times)

The dice is 99% done. I've found the values that are causing problems. Now I just need to find the right values.

Right now, the dice is WAY too sensitive to colliding, therefore it can't sit still.

Also, the dice is about 5 bricks tall.

Also, the dice is about 5 bricks tall.

About as big as a Blockhead, then? I can't wait until this is released. XD



That are print joo fool.

Is there anything special about it, other than it being a dice?
Like, any kind of event happening when it lands on a number?

Such as, an event maybe? OnDiceTouch > Player > IfDiceNumber = 5

Is there anything special about it, other than it being a dice?
Like, any kind of event happening when it lands on a number?

Such as, an event maybe? OnDiceTouch > Player > IfDiceNumber = 5

I'd have to detect the orientation of the vehicle, and use onVehicleTouch (which was fail binned)

So, no. :(

So it's just a physics vehicle?

Damn, now I have to control everything myself in my Monopoly game so now I can't play it.

>:c

So it's just a physics vehicle?

Damn, now I have to control everything myself in my Monopoly game so now I can't play it.

>:c

Joo monopoly board pieces as playerTypes? :3

Joo monopoly board pieces as playerTypes? :3
Good idea. Someone should make them.

I get to be the car!

 This would be cool if you want to make a lego size playing board.


Sorry for the delay. I'm doing some "extra" things to go with it. :3