hmm he said 32 bit was the end of the color race but I has 64
But it would still have to track collisions and stuff.[/quoteTrue, also it seems like every time you turned around you'd have some jitter.
True, also it seems like every time you turned around you'd have some jitter.
http://en.wikipedia.org/wiki/64-bithttp://en.wikipedia.org/wiki/Color_depth#32-bit_colorColor, not processor.
The reason it's possible is that it only loads as many points as pixels on your screen. So unlike our current system, it doesn't render the entire map at once. If there's a bunch of stuff in a house that you can't see inside, you won't render that stuff, because there is simply no need to.It's the same idea as to why nobody bothered to go past 64bit color, you can't see more colors than that for the most part. So since you can only see as much as the pixels on your screen, why render more?It's a brilliant idea.
A collision mesh and things that are rendered don't need to be related.