Author Topic: Two new event Ideas  (Read 728 times)

There are two Ideas I thought of:

Output:

SetPlayerWalkSpeed
SetPlayerRunSpeed
SetPlayerWalkAccelerationRate
SetPlayerRunAccelerationRate

These would work with the scale meter.  (IE the projectile resizing tool thing)

anyone there, I got new, good ideas.  you guys accept them or not?
Does anyone even care...
« Last Edit: March 12, 2010, 08:10:19 PM by SWAT One »

I think it would be a good idea, But limits to the events.
For Example SetPlayerWalkspeed should go up to 400.

I've thought about this too, but sadly, it is impossible due to it effect the playerType datablock, which would require reloading everytime, which would cause lag.

the max speed is possible with events already, variables, just check their velocity with a loop, if over the ammount, add velocity the other way (i made this for an anti-falling damage thing, so i can have falling damage on and test something with it or have it off)

the max speed is possible with events already, variables, just check their velocity with a loop, if over the ammount, add velocity the other way (i made this for an anti-falling damage thing, so i can have falling damage on and test something with it or have it off)

Hmm... You couldn't up the speed because you would shoot off in one direction, but you could make a superfast playerType and slow it down with variables...