Why?I have an event that works like that.
Would this work:Code: [Select]onactivate>client>VCE_IfBaulue>[<var:client:bl_id>] == [8437]variabluetrue>client>centerprint>[<color:eeeeee>You Premission Was <color:ffff00>Aloud]variablefalse>client>centerprint>[<color:eeeeee>Your Premission Was <color:ffff00> Failed]variabletrue>player>movetobrick>[asdf]:D
onactivate>client>VCE_IfBaulue>[<var:client:bl_id>] == [8437]variabluetrue>client>centerprint>[<color:eeeeee>You Premission Was <color:ffff00>Aloud]variablefalse>client>centerprint>[<color:eeeeee>Your Premission Was <color:ffff00> Failed]variabletrue>player>movetobrick>[asdf]
[X] 0 [0] onActivate > Self > setColorFX > Glow[X] 1 [100] onActivate > Self > setColorFX > None[X] 2 [33] onActivate > Self > playSound > Error.wav[X] 3 [0] onActivate > Self > VCE_ifValue > [<var:client:BL_ID>] {==} [8437] [3 8][X] 4 [0] onVariableFalse > Client > centerPrint > [<color:FFFFFF>Access <color:FF0000>DENIED<color:FFFFFF>.][X] 5 [0] onVariableTrue > Client > centerPrint > [<color:FFFFFF>Access <color:00FF00>GRANTED<color:FFFFFF>.][X] 6 [0] onVariableTrue > Player > spawnExplosion > Player_Death [---------I] [2.000][X] 7 [50] onVariableTrue > Player > spawnExplosion > Player_Death [---------I] [2.000][X] 8 [0] onVariableTrue > <NAMED BRICK> {Telepad} > setPlayerTransform > {None} [ ] [ ]
"VariableTrue" is the old-variables. "IfVariableTrue" is for the current VCE.
*onVariableTrue