Author Topic: Client message  (Read 1338 times)

make sure the delay is right...
So do I put the delay on both of them just 33 milliseconds?



Bump

Someone tell me how please.

Why exactly do you need the bottom-print showing at all times?

Due to lack of edit, I cannot edit the previous post.

I have just made two ways that work for me.

1. Use on a print brick.
Code: [Select]
[0] [0] onActivate - Self - incrementPrintCount - 5
[1] [33] onActivate - Self - incrementPrintCount - 5
[2] [0] onPrintCountOverFlow - Self - incrementPrintCount - 5
[3] [33] onPrintCountOverFlow - Self - incrementPrintCount - 5
[4] [33] onPrintCountOverFlow - Client - BottomPrint - The message here.

2. Use on any brick and activate it when you start the server.
Code: [Select]
[0] [33] onActivate - Self - fireRelay
[1] [33] onRelay - Self - fireRelay
[2] [0] onRelay - Self - VCE_ifVariable - A - [Leave the rest default.]
[3] [0] onVariableTrue - Minigame - BottomPrintAll - The message here. - 3


With JVS:
[1]onActivate->self->fireRelay
[2]onRelay->self->fireRelay
[3]onRelay->self->contentStart
[4]onContentStart->minigame->bottomPrintAll-><color:FFFFFF>That's how you does it. (I hate red text)

that works too, although mine is more specialized (ie, for different teams)
So do I put the delay on both of them just 33 milliseconds?
it was in my post