i want ammo as simple as it gets. all i need is a variable. is it possible to have a boolean value affect the next move in the state system. If [this variable] = true, then: so on, but in torque script... :/
I am making a weapon that you pump to fire. it is a rapid fire weapon, so i worked out the state system scripts to make a var less each fire. when it runs out, i want the weapon to animation pump and reset var. also if you stop firing, it would reset the var. prob is that i cant effect the system with that var...