Author Topic: All of my problems on one thread. (renewed)  (Read 3053 times)

2: I am having problems getting a variable to effect changes in the state system. Is this even possible? Is there a boolean comand (if true / false) for the state system?
What are you trying to accomplish here?

mabye there is another way to do the same thing

I am trying to have ammo, so i made a custom variable. All i need is to be able to check that variable in the state system to go to "noAmmo" or something. I believe there is an ammo system, but i have no idea how to use it.

Well torque has a built-in ammo/inventory system.  But I dont know if Badspot took it out when he made blockland or not.

Look through the torque functions guide to see what you can find in there.  or if somebody else knows for sure - please say so.

Well torque has a built-in ammo/inventory system.  But I dont know if Badspot took it out when he made blockland or not.

Look through the torque functions guide to see what you can find in there.  or if somebody else knows for sure - please say so.

I have TGE Demo and TGEA Full, I could possibly dig out the ammo code for you, I saw it working, and it's awesome. Weapons do require one extra model for ammo clips though, but still.

i want ammo as simple as it gets. all i need is a variable. is it possible to have a boolean value affect the next move in the state system. If [this variable] = true, then: so on, but in torque script... :/

I am making a weapon that you pump to fire. it is a rapid fire weapon, so i worked out the state system scripts to make a var less each fire. when it runs out, i want the weapon to animation pump and reset var. also if you stop firing, it would reset the var. prob is that i cant effect the system with that var...

6: is it possible to make a clear modle, like a ballon that is slightly see through? would your texture have to be clear, or would my modle have to be coded? (using blender)
I think you have to use a half-transparent texture on your model
If that doesn't work, you can try to use the colorshift in the script

i have tried the texture.
no worky

ps, sorry for my opinion: get ur avatar off my thread...


7: Is it possible to have more than 0 - 9 states in the state system?
Yes. Just make more.
stateName[#], whatEver[#].

why, then, does it ignore those states?

Problems:


1: how do you make multiple animations on one model? I tried and all of my animated meshes followed one bone. (using blender)

6: is it possible to make a clear modle, like a ballon that is slightly see through? would your texture have to be clear, or would my modle have to be coded? (using blender)

1. The button in the action editor to the left of your animation's name, click that to add a new animation.

6. Yes, just hit materials in the exporter, select which one should be transparent, then hit translucent.



oh boy, this'n needs a bump

I'm on a iPod so I can't quote well
#6
I made a model in blender once and it used a trans texture. I know that blockland does like trans textures(the textured piece would disappear) but you may make it work, it was just a trans color of red or something and the I uv textured it on like normal. I haven't used blender in awhile because the old box would always glitch on my items in third person, however I think I still have the model from the staff I made maybe w/ the trans texture, hoped thishelps