Author Topic: Mapping  (Read 53706 times)

 Bump: Hammer broke :C

 You guys know this
thanks to valve.

Hammer's been fixed since the 11th. If you're GMod mapping, note that it's on the 2007 engine until its mac release.  Garry's been working on porting it to the 2009 engine.


As soon as I get a not-stuffty idea and time I'm going to map.

 Sirrus make a dungeon. A really dark dungeon with well placed lights, and frightening sound effects.

Sirrus make a dungeon. A really dark dungeon with well placed lights, and frightening sound effects.
So I can rape you

Remember that portal map I made? The disabling fizzler one?  I've been working on it some more, I may make a level pack. I'll post a screenshot of the new version.

Well, now when I walk into the main part of the chamber, the game crashes.


Weird, I did a final compile and it worked.
Nevermind, I just portal'd past the broken part and it worked.  If anyone can find what's wrong, here's the VMF:
http://www.box.net/shared/macreje9vt

Screenshot:
« Last Edit: May 16, 2010, 06:50:22 PM by Marcem »

So, what do you guys think about the map?

Ask on steam forums or facepunch. Only about 4 people on here map for steam games.
The maps looks good though. The cube's lighting is awesome.

 Marcem, I suggest one of your puzzles be a giant maze.

How would that incorporate portals?  In no way.

I'm having alot of problems getting the director and nav mesh to work correctly on my map :(



(Don't shout at me about lack of lighting and windows, I'll do that once i done layout :U)
« Last Edit: May 21, 2010, 06:25:56 PM by tails »