// Siege_tire.csdatablock WheeledVehicleTire(SiegeTire){ // Tires act as springs and generate lateral and longitudinal // forces to move the vehicle. These distortion/spring forces // are what convert wheel angular velocity into forces that // act on the rigid body. shapeFile = "./Siegetire.dts"; mass = 15; radius = 1; staticFriction = 5; kineticFriction = 3; restitution = 0.5; // Spring that generates lateral tire forces lateralForce = 3000; lateralDamping = 1000; lateralRelaxation = 0.01; // Spring that generates longitudinal tire forces longitudinalForce = 3000; longitudinalDamping = 1000; longitudinalRelaxation = 0.01;};
*eat's heedicalking*Oh my god, is there NO ONE out there who can make a wheeled vehicle?
shut up.
datablock WheeledVehicleData(SeigeThingo){ maxWheelSpeed = 10; // Engine scale by current speed / max speed};