Author Topic: Medieval/Fantasy Weapons/Items (updated list)  (Read 4549 times)

I have some suggestions for some medieval items.

Update:
-Tri-Bow updated.
-Added: Dagger, Hand axe, Bowsword, short bow, long bow, mallet and the whole Items section.


Weapons

The Tri-Bow
Would look like your average bow, only thing, three arrows are there instead of one (of course, all at a SLIGHTLY different angle).
A normal attack (Left Click) would trigger the animation of the string with the arrows going backwards and forwards.
A special attack (Right Click) would trigger a default player animation (hand going sidewards so that the bow is horizontal) and then trigger the fire animation as described above.

The normal attack would fire three arrows in a vertical different angle, a special would fire them at horizontal different angle.
Speed of the bow however is slower then the longbow.

Sword and shield
Yes, i know there is a shield script allready, but what we need is a good shield model.
And perhaps the following:

When idle, the shield is NOT raised.
When the right mouse button is hold, you will raise your shield and block any incoming attacks.
Normal attack isn't possible while blocking (or maybe a RTB pref which determines whether it is possible or not).

Sword akimbo
Exactly like the title says, dual swords.

Perhaps the attacking speed would be slower to avoid overpowering.

Staff
We got some elemental spells, but wouldn't a staff be usefull?
A staff with which you can use all of the elemental spells?

To avoid overpowering, you won't gain the special abilities from the spells.

Staff and shield
Staff as above, shield as above.

Staff and sword
A rather interesting combination don't you think?

Left click is melee with both staff and sword (not simultaneously)
Right click to cast the spell.

Dagger
The dagger is a fast melee weapon which can also be used to throw at people.

Left click is melee function, right click is throw function.
However, damage is low on both, for which the attacking speed and throwability makes up.

Hand axe
A small hand axe, which can also be hurled at your enemies.

Left click is melee, right click is throw function.
The damage done is some higher then the dagger's damage, but the weapon is slower.

Bowsword
This bow is a ranged AND a melee weapon at the very same time.
The bow looks like a normal bow, however at the ends of the bow (behind the string attach point) the bow is sharpened and shaped like a blade.

Left click to fire an arrow, right click to melee.
To avoid overpowering, the bow will shoot slower then your average longbow and melee at the speed of an everage sword.

Shortbow
This small bow is quite short as the name implies.
However, that makes this bow very speedy at the cost that it will do less damage and shoot less far then a longbow.

Charging this bow will eventually cause you to rapidly shoot many arrows, however with a very great spread and even lower damage then the normal attack does.

Longbow
A long and sturdy bow.
This bow is able to shoot arrows a lot further and harder then the shortbow.
This will cause less altitude drop of the arrow and a higher damage done by the arrow.
However, the bow shoots very slow, much slower then the shortbow.

Charging this bow will cause you to be able to fire a fire arrow which will do more damage.

Mallet
I added this when i saw Shafin's suggestion as i think it is a usefull weapon too.
Powerfull weapon, however it's speed is very slow.

Looks like the sledgehammer, only less kiddy and more medieval like.
I can't think of a good special attack, but perhaps it's so powerfull it doesn't need one...

Additional weapons info:
All the weapons as described above, need as less animations and stuff as possible.
I just would like some simple, rather good models and animation.
Most of the attacking animations (melee) can be done with the default player animations.
Just like the reload animations of Bushido's weapon packs lately and the TF2 Basic Gun Pack.

The staffs will be able to cast different spells because it will work with modes.
Just like how the Portal Gun can change to gravity gun mode.

Items

Health potion
A standard potion, red liquid.
Heals 20 health.

Mana/Energy potion
A mana potion, looks almost the same as the health potion, but with a blue liquid.
Regain 20 mana.

Mixed potion
At the same size and shape as the normal potions, but with a purple liquid.
Heals 10 health and 10 mana.

Poison
Potion with a green liquid.
On use, your right hand (the hand with which you fire anything) becomes green to indicate you have poison attacks for a small amount of time.

Every attack that hits an enemy has a chance to poison him.

The poison effect on your enemies will result in seeing a green emitter sometimes which indicates they take damage from poison.
The poison effect will go away after a small amount of time, poison can kill the enemy.

Anti-poison
Potion with a yellow liquid.

On use, will deactivate the effect of poison.

Additional item info:
Potions don't need any firing animation, these can be done with the default player animations.

Discuss here.

Perhaps, only a modeller and/or animator would be usefull as i could try my hand at scripting them.
« Last Edit: March 26, 2010, 04:11:39 PM by lordician »

Aw come on, no replies? D:

That would be cool...

I could send models for a few of these. But, Proog will do most of it I think.

I could send models for a few of these. But, Proog will do most of it I think.
You still have to send me the potion models, indeed. ;3

Joking.
I would like to see something from you.
And i would like to script them myself.

About Proog, i don't know if he is creating these things and if he is allready planning on using them himself. :/

I would like to see more reactions and such.

EDIT:
Scrolled through the creativity topic again and i saw you were the one that inspired me with some of the weapons i listed here. ;P
For example the dual sword.

May i ask, did you allready put in some custom firing animations, or where you just showing the weapons.
Because i want to keep the weapons as simple as possible (as less sounds,animations and such, that's why i chose for default player animations).

There are many problems with hands allready attached to a model when used in blockland. D:
« Last Edit: March 23, 2010, 10:16:54 AM by lordician »

I can Make health scripts.



I've always planned on making something like this, but with a few less things.

And probably armour too, like maybe mount a shield to your arm or something that reduce damage.
maybe give me some time and a scripter, I'll have it done in a bit.

But not now.

Potion fail but it's "code wanted" in modifacyion discuss
Fixinggg

I've always planned on making something like this, but with a few less things.

And probably armour too, like maybe mount a shield to your arm or something that reduce damage.
maybe give me some time and a scripter, I'll have it done in a bit.

But not now.
Few less things...
I started out with only the Tri-Bow as suggestion, then i started thinking about more and eventually i came on this all. :#

I mean like:
Sword, a balance of speed and power
Hammer, Slow but deadly
Axe, slow, around sword power, but throwable
Bow, a good ranged weapon
Crossbow, fast shooting, high damage but long reloads
Staff, elemental staffs with spells that don't suck
Dagger, fast and weak, can be thrown

Something like that.

That should do the trick for most of 'em.

Yeah, potions would be like...
Small potion: Heals 25HP
Medium potion: Heals 50HP
Large Potion: Heals 75HP

Simple stuff like that.
Armour, reduces damage by 30%
Helmet, reduces damage by 5%
Shield, reduces damage by 15%

But they would be expensive, and probably varying depending on quality

Quality, expensive?

So you want to add some kind of degrading quality to it?