Author Topic: Input event - SetGround  (Read 1126 times)

No, I don't mean a space with no gravity, I know that is possible with zone events.
What I mean is, that with a simple event you can change where will the player stand on. Like this:

OnActivate_Player_SetGround_U psideDown

Or:

OnActivate_Player_SetGround_L eftsideRight

It would be very useful for RPG's, DM's, CTF's especially for challenges.

Hope you make it.

You mean like turning the player's world?



Requires an engine change. Gravity is universal, you'd have to break that.

Requires an engine change. Gravity is universal, you'd have to break that.
Oh...   :( 

But what about a TopDown player type? I don't mean the player type with top-down camera from Rotondo, I mean a player that has a flipped model and he keeps adding velocity when he is not on his feet and so he gets up, (Down in his way.) and has a flipped camera.

I can see the add velocity thing working, but if you have lag, it might be all screwy.

Well, it usually doesn't lag for me if a noob builds a velocity trap on my server.

it usually doesn't lag for me
Just because it doesn't lag for you doesn't mean it'll lag for anyone else

why not zone gravity, but then flip the model?

why not zone gravity, but then flip the model?
Because then my challenge would require 6 different models instead of one.


Requires an engine change. Gravity is universal, you'd have to break that.
Gravity Jeep.

Vehicles are special. Then can turn around. Have you seen any minifig being upside down?

Gravity Blockhead vehicle. Like the horse, but the model of a Blockhead with all the same stuff.