Author Topic: Input event - SetGround  (Read 1113 times)

Gravity Blockhead vehicle. Like the horse, but the model of a Blockhead with all the same stuff.
The horse is a bot. Bots don't turn.

Well by horse I mean you use the mouse to turn instead of the wasd so it's like a Blockhead player.

Because then my challenge would require 6 different models instead of one.
why 6? i would think it would use 1, the upside down blockhead, and couldn't you somehow access the files of the default model and use those, but flip?

how about the Gravity Jeep's script, but the model smaller than a blockhead? So then when you mount it the blockhead will cover up the vehicle model.

why 6? i would think it would use 1, the upside down blockhead, and couldn't you somehow access the files of the default model and use those, but flip?
Why 6? Because a box has six surfaces an on each of it there would be different traps and levers which would change the players gravity laws so they could reach different edges where would be levers who could open different doors leading to another room, where would be another room with even more corners an there would also be enemies who would be bots so they would be capable of walking on walls.

This.

Well by horse I mean you use the mouse to turn instead of the wasd so it's like a Blockhead player.
You use the mouse to look/turn and wasd to move/strafe both on a horse and off.

Well by horse I mean you use the mouse to turn instead of the wasd so it's like a Blockhead player.
The horse is treated like a normal player.
Please atleast know the basics of this game before trying to make a point.