Author Topic: Custom Robo (ß Version)  (Read 4469 times)

-Custom Robo (ß)-


I'm 12 and what is this: This is simply a build meant to emulate the gameplay of Custom Robo. Custom Robo is a game which is based around customizing your fighter from different pieces and parts, and then beating the other guy into scrap metal. Does this sound fun? If so, you might like this.



-Pictures-



The Café: Mainly made by the co-creator, Reinforcements. This is where you'll socialize when you're not fighting. (Seriously, though, why wouldn't you want to be fighting?)



The Customization Room: This is where the magic happens :cookieMonster: you get your primary and secondary guns, as well as your body type (three custom playertypes). You can only take one of each.



Stage Select: Self-explanatory. So far there are four stages to choose from, and they can all be previewed by selecting them and hitting the red "V" button. When you and your opponent agree on a stage, you can lock it in with the red "!" button. Then, proceeding into the teleports, you are teleported to your selected stage. (This took a while to event, but so far it's payed off in the sense that I haven't found any glitches)



-Stages-



Practice stage: A good stage to start on if you're new. The walls are transparent in most parts, so battles here will most likely be won by skill and not stealth. The two light gray blocks in the middle are able to be destroyed.



Cyber Lab: Made by Reinforcements. It's easy to lose track of your opponent here, so if you feel like you're always on the run, this stage will help you get the jump on your enemy.



Cube Panic: Transparent cubes make stealth difficult. Many different holographic prisms block your path, and may even disorient. Try to keep a level head when you fight here. On another note, though, isn't it pretty?



Garden Zone: Plants? In my technology? It's pretty hard to lose your opponent here; use the arch to dominate the arena.


Ratings and such: If you'd like to take the time to rate x/10, please feel welcome. For the more daring, you may rate x/11. If you feel like giving constructive criticism, please do so.

Server Hosting: Reinforcements may get the chance to host our build this weekend. I most likely won't be there, but I have confidence he'll be a good admin. I'll get a server status box in here at some point.

Credits: Creator: Zenthrox; Co-creator: Reinforcements

While the build is still in its Beta version, we hope you enjoy it.

Next Version:
-More body types
-More weapons
-More stages
« Last Edit: March 25, 2010, 09:50:44 PM by Zenthrox »



★★★★★★★★★
9/10
I like it, really nice.

Meh, great idea, decent builds, but they are small, there are only four of them, and on 3/4of the maps you have, stealth is impossible. I like stealth, because it adds strategy instead of just luck. The maps need to be bigger, maybe 4x the current size per map (Currently, each map looks like it could only hold about 3 people), and you need a few more maps that are not as open.

6/10 7/11

Oh God I loved Custom Robo. Got stuck on the last level but it was still crazy fun... at least until I found Armored Core 4, which is the same thing but better graphics... :P Anyway I give this a 6/10. You definitely did a great job on it, but it definitely has a lot more potential. Keep working on it <3

Thanks for the criticism; I think I should clear some things up.

The maps need to be bigger, maybe 4x the current size per map (Currently, each map looks like it could only hold about 3 people)

This is meant for 1 vs 1 battles. I'm thinking of incorporating a 4-player battle royal at some point, but for now it's just 2 player.

they are small, there are only four of them, and on 3/4of the maps you have, stealth is impossible. I like stealth, because it adds strategy instead of just luck.

In Custom Robo, stealth is normally impossible, due to both players viewing the stage from the same screen. While this isn't exactly the case here, I tried to make it similar. Custom Robo battles are mainly about moving and reacting to your opponent's actions, so it's more like a duel or a sword-fight rather than a typical DM. I'll do my best to try and include some stealth stages later on, though. I like that idea.

you need a few more maps that are not as open.

I really like this idea. Maybe a cave or office stage? Thanks!


Holy stuff. This build brings back TONS of memories. I beat the game a ton. What was that last guy called? He is like a legendary PokeMon, except he is a Robo? I had all his stuff.


Holy stuff. This build brings back TONS of memories. I beat the game a ton. What was that last guy called? He is like a legendary PokeMon, except he is a Robo? I had all his stuff.

It was Rahu. I played through the game recently. XD

I remember this game.

I still have the save file on my memory card.

It was Rahu. I played through the game recently. XD
Lol. Thanks. Did he have 3 or 5 lvls of tuffsauce?

This seems like the gameplay will feel somewhat unlike Custom Robo without the different boosts from your jet-boots (or whatever) and gliding and stuffs. Yeah.

This seems like the gameplay will feel somewhat unlike Custom Robo without the different boosts from your jet-boots (or whatever) and gliding and stuffs. Yeah.

Yeah... I'm trying to think of a way to emulate that. Maybe Jet-Fuel playertypes? I'm not sure yet...