Author Topic: Haven & Hearth; World 4!  (Read 1277620 times)

Ancestors powers?

Your Tradition/Change beliefs thing, how much errrr...stats you gain back from death 75% or something like that

Character created at
2010-05-17 16:17
Last played at
2010-06-13 17:09
Direct ancestor
None
Learning points collected
3390 (37140 total)
Age
No time
Values
Strength 10
Agility 10
Intelligence 11
Constitution 10
Perception 10
Charisma 12
Dexterity 10
Psyche 10
Unarmed Combat 8
Melee Combat 2
Marksmanship 9
Exploration 3
Stealth 1
Sewing 1
Smithing 1
Carpentry 1
Cooking 1
Farming 1
Survival 1

Personal Beliefs
Nature -2
Life 1
Civil 1
Night 0
Martial -1
Change 5

Skills
•Animal Husbandry
•Archery
•Baking
•Beermaking
•Bee Keeping
•Boat Building
•Brawling
•Cloth Making
•Candle Making
•Carpentry
•Farming
•Fire & Ice
•First Aid
•Fishing
•Foraging
•Prospecting
•Hearth Magic
•Hunting
•Leather Working
•Lumberjacking
•Masonry
•Metal Working
•Militia Training
•Mining
•Oral Tradition
•Oxcarting
•Plant Lore
•Pottery
•Soldier Training
•Wilderness Survival
•Stone Working
•Primitive Tools
•Unarmed Combat
•Valor
•Wheelmaking
•Winemaking
•The Will to Power

Quote
Character created at
    2010-05-28 18:55
Last played at
    2010-06-13 23:39
Direct ancestor
    None
Learning points collected
    1430 (21830 total)
Age
    No time
Values
    Strength   12
    Agility   13
    Intelligence   12
    Constitution   10
    Perception   10
    Charisma   10
    Dexterity   11
    Psyche   10
    Unarmed Combat   4
    Melee Combat   1
    Marksmanship   7
    Exploration   2
    Stealth   1
    Sewing   1
    Smithing   1
    Carpentry   1
    Cooking   2
    Farming   4
    Survival   1
Personal Beliefs
    Nature   -1
    Life   0
    Civil   0
    Night   0
    Martial   0
    Change   3
Skills

        * Animal Husbandry
        * Baking
        * Boat Building
        * Brawling
        * Cloth Making
        * Carpentry
        * Farming
        * Fire & Ice
        * First Aid
        * Fishing
        * Foraging
        * Hearth Magic
        * Hunting
        * Leather Working
        * Lumberjacking
        * Metal Working
        * Militia Training
        * Mining
        * Oral Tradition
        * Plant Lore
        * Pottery
        * Soldier Training
        * Wilderness Survival
        * Stone Working
        * Primitive Tools
        * Unarmed Combat
        * Valor
        * The Will to Power
        * Yeomanry


WTB: silver/gold/cavebulbs/bricks
What I have to offer: Iron. Steel.

Lol I locked a thief into my walls today. He had to HF home and I kept his boat that was full of mine clay and bulbs.

When will thieves learn you can hearth home carrying a boat?

I'm considering grinding all day today.

I'm considering grinding all day today.
How do you grind?

How do you grind?
Removing useless stumps/farming/building things

Removing useless stumps/farming/building things
Cheemo you left your loving Hearth Secret on a runestone and everyone started spamming your hearth fire with accounts. We have like 7 dead bodies now. Change your secret ASAP.

Cheemo you left your loving Hearth Secret on a runestone and everyone started spamming your hearth fire with accounts. We have like 7 dead bodies now. Change your secret ASAP.
I never did that, wtf
I'll change it really fast

So I decided to make an independent camp to see how I could do on my own. Yesterday I found/stole a plow from what seemed to be an abandoned farm with no house and containers empty. I paved a small area an unlocked some of the basics, stole some bread from what looked like a failed camp. There's evergreens all over and a mountain so I'm hopefull that there's a mine somewhere around here. Since all I've seen are small tents and occasional hearthfires with nothing around I doubt there will be any chances of trades. There's a boar around my camp and I'm hoping I won't have any issues. I accidental dropped my 'wonderfull dream' instead of a torch and now don't have a hearth fire. There are a couple patch's of chopped down trees that were just left there and it's good for my attempt on making a hut. I haven't found any seeds yet but don't really have any skills for that. The only animals around is this fox around my camp, I'm thinking about naming him, a boar that occasionally goes by, but no rats at night or rabbits. I want to look for water but am afraid I'll forget where camp is. I think I'll get my levels up higher and go for a mobile camp approach on things looking for the ideal land.

The forget

A naked guy ran through Falacrine with two torches

The forget

A naked guy ran through Falacrine with two torches
lolololol

It's changed now and hopefully no more accounts will show up

;_;