Author Topic: Minigame Events x %1  (Read 695 times)

Well.. I'm making a kind of L4D.

I'm attempting to make something like this :

OnMinigameDeath - Minigame - BottomMsgall(I think that is how it's called) - %1 has died

Well.. It's not working. It's showing as %1, it was supposed to show the player's name like this :

Khain has died.

Well.. What's is it? Any ideas? =P

I think that's an error with VCE. Try redownloading it.

It only works for chatMsg with Minigame events.

It only works for chatMsg with Minigame events.
=c. Okay.

I don't know if BottomMsgAll can use variable replacers, but try <var:cl:Name> if you are using VCE.
OnMinigameDeath - Minigame - BottomMsgall- <var:cl:name> has died

Sorry if it doesn't work, but it's worth a try.

I don't know if BottomMsgAll can use variable replacers, but try <var:cl:Name> if you are using VCE.
OnMinigameDeath - Minigame - BottomMsgall- <var:cl:name> has died

Sorry if it doesn't work, but it's worth a try.
Oh Okay. =)

Yey! It's working. Thanks zenloth.

Problem: All clients will see their name if someone dies.

Do this:

Code: [Select]
[X] 0 [0] onMinigameDeath > Self > VCE_modVariable {Brick} > [Who] set [<var:client:name>]
[X] 1 [33] onMinigameDeath > Minigame > bottomPrintAll > [<color:FFFF00><var:brick:who><color:FFFFFF> has died.] [3]

Problem: All clients will see their name if someone dies.

Do this:

Code: [Select]
[X] 0 [0] onMinigameDeath > Self > VCE_modVariable {Brick} > [Who] set [<var:client:name>]
[X] 1 [33] onMinigameDeath > Minigame > bottomPrintAll > [<color:FFFF00><var:brick:who><color:FFFFFF> has died.] [3]
Oh.. Well I just noticed it. Thanks a lot Death. =)