Author Topic: Red Dead Redemption  (Read 12692 times)


Cowboys. the bad-asses that ride around on horses, doing shoot outs, robbing banks, herding cows, Who wouldn't want to be one?

Well now, from the masterminds behind the GTA series comes a game where you can live out your wildest cowboy fantasys.

Wikipedia synopsis:
Quote
The game is set in 1908; it focuses around a former outlaw, John Marston. Marston has been given the primary directive by government agents to kill or capture his former gang members, which includes his old 'friend' and gang leader Bill Williamson. If he does not do so, his family will pay the price. Along the way Marston is given work as the game will use open world gameplay similar to the Grand Theft Auto series (also by Rockstar) with sandbox environments and a free-roaming ability. The environments include frontier towns, prairies, and mountain passes. The game features over 40 different types of animals that can be hunted including cattle, bison, beaver, bears, cougars, rattlesnakes, deer, wolves, mustangs, coyotes, wild boars, vultures, bighorn sheep, elk, birds and others.[3]

Facepunch synopsis:
Quote
Redemption is set around 30 years after Revolver in 1908. You star as John Marston and you're teaming up with a government agent to be badass and to forget gangs over with your badass lasso and badass revolvers and whatnot. I should probably mention now that the game will be using NaturalMotion's euphoria ragdoll physics engine and will also use RAGE. Both were used in Grand Theft Auto IV, and I hope you all know what euphoria is because it is one badass motherloving thing. If you think about it, you are able to lasso people to your horse and ride around with them dragging behind you. It sounds fun even without euphoria, so holy loving stuff. Anyways, here's a synopsis off of the Wiki because I think it sounds better coming from somebody professional. Also apparently Red Dead Revolver has little to no connection to Redemption at all except for the "Red Dead" in the title because it sounds cool. But even before that, let's take a look at a little introductory video to get you into the feel of the climaxic lasso-toting Mexican-loving that is Red Dead Redemption.

You can do so much stuff in this game I can't hardly list it all, so I'll just give you some quotes.

Quote from: GameFAQs
John Marston:
* Marston is the only character you play as
* Marston's health recovers
** Marston's health is represented by the amount of blood on the screen.
* There is some customization in Marston's appearance
** Various outfits can be unlocked or bought
** Marston may be able to get his hair cut
** There are accessories that Marston is able to wear for a gameplay benefit
*** The only confirmed one is a bandanna, which helps Marston evade capture if he commits a crime while wearing one
* Owns a campsite. This is the saving system
** Can set up camp anywhere in the wilderness
*** Can upgrade the campsite from a simple fire and poking stick to more luxurious conditions, such as a tent
**** Upgrades can play a part in gameplay.
* Marston has an inventory
** His inventory has at least three categories: Consumables, Kit and Provisions.
*** His kit seems to be his equipment. What his Consumables and Provisions are is unknown. A guess would be Consumables are things meant to be bought and sold and Provisions are things that he has a finite amount of.
**** Items carried in Marston's Kit:
* Basic Campsite
*** "Gives you a place to rest. Refills one ammunition clip."
* Treasure Map
* "Shows the location of hidden treasure"
* Survival Map
* Wanted Poster
* Newspaper
* Improved Campsite
* Rabbits Foot
* Binoculars
* Bandanna
* Bandolier
* Double Bandolier
* Pleasance Deed
* Letter from Sam
* Sacred Relic
* Treasure Box
* Nosalida Package
* Other items in Marston's inventory that are sellable, along with their resell value. Could possibly be his "Consumables"
* Prickly Pears
* Butterfly Weed
* Prairie Poppies
* Golden Currant Leaves
* Violet Snowdrop leaves
* Hummingbird Sage Flowers
* Bat Wings
* Bear Claws
* Bear Furs
* Beaver Meat
*Bighorn Meat
* Bighorn Horns
* Bighorn Skins
** Other items that Marston can buy include Bait.
* Marston controls and feels very similar to Niko, though he moves a little faster and a little more fluidly
** In combat scenarios Marston runs at the push of the brown townog rather than walking as usual.
* Marston can drink in saloons and bars and can get so drunk he passes out for a few hours
* Marston can sleep with prostitutes
* To an extent, weapons and ammunition are represented on the character model.
* Carries a journal which lists current challenges.
* Cannot swim. Water kills Marston. ((okay what really I was kind of irritated by this, but it makes sense I guess))

The World and Everything In It
* The game map is a large and expansive world
** The World is, in total, roughly twice the size of San Andreas [source]
*** The World is split into three large regions, each larger than GTA IV's Liberty City [source]
**** Port Elizabeth is the northern-most region, featuring large mountains, forests and snow
**** New Austin is on the border (on the American side) and features grassy plains
**** Nuevo Paraiso is in Mexico and is the southern-most region, featuring dry, dusty deserts
** There are a variety of settlements and towns
** Armadillo
** Blackwater
** Campo Mirada
** Chuparosa
** Escalera
** Las Hermanas
** Manzanita
**Tumbleweed
**Tzsoro Azul
** The shops and services that have been seen in these towns are:
** Barber shops
** Dentist offices
** Gun Stores
** General stores
**Police Stations
*** Whore houses
** Saloons
** There is a working commerce system
* Caves and mine shafts are confirmed
* Weather is present.
** Rainy weather can form puddles, while exceptionally dry whether can leave the ground dusty
* Dust devils occasionally kick up
** Crescent moons have been seen, leading to a possibility of moon cycles
** There are rivers, lakes, ponds and waterfalls
** Full day and night system
*** One full cycle = 25 minutes
** There is an active railroad
** Every building is enterable
*** No load times during transition from exterior to interior or vice versa
* There is an active ecosystem within the game
** There are forty animals in the game
** Every animal has its own AI
*** If a pack animal is alone it might run as you approach, but if you approach a pack they will attack
** The predators will hunt the prey, including humans
** Partial list of confirmed animals:
* Horse
* Dog
* Pig
* Chicken
* Bear ((HELL YEAH forgetIN' BEARS BRO))
* Deer
* Vulture
* Cougar
* Wolf
* Coyote
* Cow
* Bull
* Buffalo
* Bat
* Beaver
* Bighorn Sheep
* Rattlesnake
** Vultures will eat the remains of fallen foes
* NPCs populate the world and behave realistically

** Each NPC follows their own routine and way of a life. For example,
one spend all day working in a blacksmith, then at closing time head
off to the saloon for a couple drinks before going home.
*** NPCs will converse with each other
**** You can converse with NPCs yourself
** NPCs can hold grudges. A man you beat up in the saloon may come back later with a gun.
** NPC houses can be broken into and robbed
*** NPCs store possessions in boxes and trunks in their houses.
** NPC towns can be wiped out and made into ghost towns
*** Ghost towns will revive in 2-3 in-game days
** In the wilderness rarely a minute passes without seeing some indication of an NPC
*** NPCs play an important part of free roaming, through random encounters


***** Its possible to join a group of NPCs around a campfire and hang
out and enjoy a narrative set-piece, but theres also the risk of them
being dangerous bandits.
** Allied NPCs are marked with blue markers on the minimap
*** Enemy NPCs are marked with red markers on the mini map
**** Lawmen are marked with a red or blue marker (depending on your current standing) but with a white star in the middle
***** Gangs have their own markers as well, which lets you track them down
****** Wiping out a gang has no bearing on your Wanted level
** The corpses of NPCs can be looted
** A wide variety of NPC personalities, including savage cannibals and killers
** NPCs will offer your random missions
** All NPC encounters depend on the time of day, location, your Honor and Fame and what you're wearing
* Indians are present, though not uncivilized.
** Chinese are present as well. ((the start of taking our jobs))

Travel
* Marking a way point destination draws a path on the mini map
** There are also arrow signs pointing towards various destinations
* Three main methods of transport: Horseback, stagecoaches and trains
** Passing stagecoaches can be flagged down.
** Stagecoaches and trains allow you to take a nap while going on the destination, allowing you to bypass the trip time.
* Horses have personalities
** Wild horses have to be lassoed, broken and saddled before riding
*** If you're unsuccessful at this the horse will buck you and you can get dragged
** Any horse that isn't yours or hasn't been yours for very long will be a little wilder and more difficult to control

*** A horse thats unfamiliar to you won't respond to a whistle call. A
horse you've spent time with will come to you when you whistle, and
will even buck off a thief.
** When dismounting a horse you have to tie it up at a post. If you don't it will continue to follow you.
** Horses have their own health/energy meter, which is Blue and on the Left side of the mini map
** Spurring a horse too much will agitate it enough to buck you
** The horse will automatically jump over any obstacle it can
** Riding a horse in rough terrain is slower than riding on a trail or road
*** If you ride too fast in the rough brush it can get agitated and buck you
**** Theres also a slim chance it can injure itself and become lame
** No matter where you are, you can summon your trained horse with a whistle
** If your horse dies and you got more than a few minutes without a steed the game will present an opportunity to get one
** From a standstill, turning a horse around takes around 10 seconds.
* Besides train and stagecoach, you can also fast travel from your campsite to any town you have visited.


Combat:
* Weapons are period accurate
* Gunplay
** Uses cover system similar to GTA IV
*** Can snipe while in cover
*** Can blind fire while in cover
** Guns are categorized by the following criteria:
*** Category, Damage, Fire Rate, Range and Overall Score
**** Ammo is based not on the model of weapon but on the category (Shotgun, Revolver, Rifle, etc)
** Guns have limited ammo capacity
** Guns have lower accuracy due to the time period ((Don't know if this is good or bad but it's interesting))
** Gunplay mimics that of Western movies, including exaggerated "stunt man" physics and ultra-precise hat and gun shooting
** Different weapons have different firing options
*** Hold down the trigger on the Mauser pistol for rapid fire
*** Double tap trigger on the sawed-off shotgun to fire both barrels
** Gun play is weightier and more satisfying than GTA IV
* Melee, both armed and unarmed
* Thrown weapons
** Thrown weapons are lobbed and the arc they follow is used to determine targeting
* Stationary weapons
** Cannon
** Gatling Gun
* Lasso
** The lasso has various uses including:
*** Tying up NPCs
*** Capturing NPCs
*** Pulling NPCs from horses
*** Dragging NPCs behind your horse
*** Lassoing wild horses to break them and make them rideable
*** Lassoing bulls for bull riding.
*** Pulling an NPC towards you and disemboweling them with the knife
* Dead-Eye
** Dead-Eye Targeting is a three-level system that allows the player to slow or stop time and more accurately place shots
*** The first level is a simple slow-down bullet time mode
*** The second level automatically places targets when aiming at enemies, which then fire off at once
*** The third level allows the player to place targets wherever he pleases with full control
** Dead-Eye has its own meter which drains when used but regenerates by killing foes. The meter is Red and is positioned on the right side of the mini-map.
** Dead-Eye can be used with weapons outside of guns, such as Throwing Knives.
** Dead-Eye can be used on horseback.
* Environmental aspects
** Shooting dynamite barrels causes an explosion
** Shooting oil lanterns causes a burst of fire
** Shooting hanging lanterns causes fire to fall
*** Shooting hanging lanterns also darkens the area, if they're the only light source.
* NPCs react to gunshots and attacks in various ways
** Location based damage. Specific reactions to gut, back, leg, arm and torso shots.
*** A gut shot will make the NPC crawl on the ground and slowly bleed out
** Horses will spew a jet of blood when shot due to higher blood pressure
*** Horses will rear up if a fire starts beneath them, possibly dumping their rider.
*** Horses will get spooked by gunshots and might dump their rider.
**** Their rider's foot may get caught in the stirrup and they might be dragged off. ((Haha really))
* Shooting from horseback is possible but is less accurate
* Aiming is primarily a lock-on system.
** When your weapon is drawn a crosshair is on screen, except when reloading. This allows for free-aim

When pressing the lock-on button the camera zooms in close to
Marston and the crosshair snaps to the nearest target. You still have
full control and can aim elsewhere while zoomed.
* When coming
across a gun fight, the icons of fighters will flash red and blue on
the map. Shooting someone makes you an enemy to their side and an ally
to the other side.
* Equippable weapons laying around are marked with a glint or shine.

Notoriety:
* Three stats regarding Notoriety: Fame, Honor, Wanted Level
** Fame
** Stat tracking how well known you are
** Never decreases
** Higher fame opens up more missions
** Having high enough fame means you can settle some disputes with words rather than fighting.
** Honor
** Stat tracking how honorable or dishonorable you are
** Represented by a meter that wraps around the bottom of the mini map.
** The red end is dishonor, the green is honor.

*** Doing he honorable thing in a situation nets an increase in honor.
Attempting to do the honorable thing but failing will earn less honor,
but still some. Doing the dishonorable thing will decrease your honor.

**** An example situation is coming across a hostage situation. Saving
the hostage earns the most honor, trying but failing to save the
hostage earns a little honor, killing the hostage removes honor.
*** Depending on your fame, your honor will affect how NPCs react to John.
**** Being honorable earns discounts at stores and the law men will be more likely to turn a blind eye for minor crimes.

**** Being dishonorable means higher prices at stores and lawmen
keeping a closer eye on you. NPCs will fear you and will avoid you.
** Wanted Level
*** Breaking the law puts a bounty on Marston's head
**** Being spotted by a civilian can earn you a bounty if they tell Law Enforcement
***** Witnesses are marked by a flashing "eye" icon on the minimap.
*** Various crimes come with various prices, which are added to your bounty
**** Example crimes:
***** Horse Slaughter
***** Murder of a Law Man
*** There are two stages of your Wanted Status
**** The immediate stage involves having to escape a red circle. The
circle is full of pursuing law men. Being spotted centers the circle
around you. Escaping the circle means you can return to town unharmed,
but your bounty remains.
* Wearing a bandanna over your face
when committing a crime disguises you and lets you escape quickly once
you remove it, but your bounty will remain.
* The long-term
stage is in the form of your bounty. As long as you have a price on
your head you will be pursued by bounty hunters. The bigger the bounty
the more hunters come after you, sometimes with posses.
*** Having a large bounty on your head equates to having more fame.

*** The ways to remove your bounty include bribing a law man, paying it
off yourself (by wiring money via a telegraph station) or doing work
for the law men which nets you a pardon letter.

Missions:
* Game progresses through the three regions in the following order: New Austin, then Nuevo Paraiso, then Port Elizabeth.
* Set in 1908, during the death of the Wild West

Side missions:
* Bounty Hunting
** Initiated by tearing a Wanted Poster from the wall
** Bounty is marked by a Red Skull on the mini map
** Most have a Dead or Alive option, with bringing them Alive netting a larger reward
** Incapacitate and hog tie a bounty to bring them in alive ((Hogtie, eh ))
** The more bounty missions you do the higher the rewards get and the more difficult they get.
** Showing a preference for Bounty Hunting missions after Treasure Hunting ones results in the game offering more of them.
* Treasure Hunting
** Initiated by simply searching
** Use a roughly drawn map to find a landmark near the treasure
** Treasure can include gold bars and additional maps
** Showing a preference for Treasure Hunting missions after Bounty Hunting ones results in the game offering more of them.
* Poker
* Blackjack
* Five-Finger Fillet
** Consists of pressing the face button flashed on screen quickly and accurately at an increasing pace
* Horseshoes
* Deputy Patrol
** Patrol a town at night with the aide of a guard dog
* Bull Riding
** Initiated by lassoing a bull
* Mugging
* Burglary
** Involves entering an NPC's house and stealing their possessions.
* Cattle herding
* Hunting
** Furred animals can be skinned, feathered animals can be plucked
** Skinning leaves a mutilated carcass
** Skinning is done off camera, though it can be heard
** Hunting all forty animals nets a reward outfit
** Can purchase bait for use in hunting
* Plant gathering ((sounds fun))
** Initiated by picking plants and flowers
** Plants can be sold to doctors to make medicine
* Bird Sharpshooting
** Initiated by shooting a vulture
** Prompts to shoot the rest of the pack within the time limit
** Builds up fame
** Ascending levels
* Bank Robbing
** Initiated by having a gun drawn in a bank
* Dueling
** Can't duel everybody (like old women), but you can duel other gunslingers

Quote from: GameFAQ
MAPS: Our detailed maps and descriptions reveal precise locations for all collectibles and side missions. Find Gang Hideouts, Wanted Poster & Bounty targets, Treasure Maps & Chests, Wildflowers, Hunting spots, and more!

WEAPONS & GOODS: Stats for every weapon in your arsenal and market value for all items that can be bought and sold in shops.

RED DEAD BASICS: Don’t enter the Frontier before you know the basics of traveling, camping, using cover, and fighting. We show you how to survive in the West.

MULTIPLAYER: Complete coverage on all modes of Multiplayer, featuring pro tips from the Rockstar MP test team.
« Last Edit: April 01, 2010, 03:31:43 PM by zackin5 »

Reviews:

Quote from: Xbox 360 Achievements
RedDeadRedemptionMultiplayerHands-On – Pistols At DawnWritten Wednesday, March 17, 2010 by Richard Walker
We're cowboys at heart, not game journalists. We'd rather jump on the back of a horse, round up some bandits and then gallop back into town for a game of poker, then spend a warm night with a hooker, a tin bath by the fire and a bottle of bourbon. As it is, we get to write all day, then go to bed with a comic book and a mug of cocoa. It's not exactly a match for the cowboy life****we were meant for.

As such, we've been itching to get somehands-on time with Rockstar's Western opus for months now, as it's about as close to living the Wild West dream as we're ever likely to get. So when the invite came through telling us that the first round ofRedDeadRedemptionmultiplaye rsessions were to take place at Rockstar's London offices, we naturally leapt at the chance.

In an international affair, we were pitted against games journos from all over Europe and were thrust straight intoRedDead's free-roam hub; the instruction not to shoot one another until we're given permission instantly goes out of the window. Like GTA, betweenmultiplayermatches you're given the entire single-player map to explore, so pushing up on the d-pad to whistle for a horse is a good idea if you want to quickly get around the towns and homesteads dotted around Redemption's vast world. That being said, most of the time you're likely to find players just killing each other for **** and giggles. Kill an innocent non-playable pedestrian though, and you can expect to be hunted and executed by the law.



The opportunity to simply waste time messing around amongst the miles of desert and scrub is infinite, with random emergent events and the detailed animal ecology tossing up all manner of interesting distractions. But it's the host of game modes that provide the real meat ofRedDead'smultiplayerand we got to check out four of them during our intensivehands-on play session.

Before we plunged into the competitive stuff, we start with a posse leader who sets a waypoint for the entire gang of sixteen players to follow. So saddling up and riding to a marked gang hideout where a group of bandits are holed up, we canter down the trail, taking care not to kick our horse to death. Upon arrival, a gunfight immediately breaks out, triggering even more undesirables to spill into the area from the surrounding ridge, which in turn leads to an ambush and an even busier, more frenetic gun battle.

It's great fun that eventually leads on to other criminal strongholds, such as an abandoned mansion where our foolhardy decision to sling several sticks of dynamite through the front door ends with us being sworn at by a French journo who gets caught in an errant explosion. Oops! As each mission ends, a statistics screen pops up giving you the lowdown on how well (or how poorly) you did, and as it happens, our dynamite-fuelled rampage pushes us to the top of the scoreboard. Ha! Take that France!



Back to the lobby area once more where activity descends into a sixteen-way fist fight, before it's time to sample 'Gang Shootout' – a straightforward Team Deathmatch that pits two warring factions head-to-head against one another. Lawmen, Miners, Rebeldes, Dutch's Gang and The American Army are some of the groups that feature, and each match begins with a standoff until there's only one man left standing. It's literally pistols at dawn, where the fastest gun wins and when we play the every-man-for-themselves Shootout later on, the action opens with all 16-players stood in a circle for a Mexican standoff that would make Quentin Tarantino cream in his pants.

Moving onto 'Gold Rush' – a game type that has you collecting and gathering bags of gold dotted around the map before depositing them into nearby chests to score a point – we start to get a feel for the game mechanics, pressing right bumper to gracefully slide into cover, dashing to green markers on the map to collect Deadeye pick-ups and hoarding as many weapons as we can from handy sparkling crates.

In single-player, Deadeye slows time, enabling you to paintredcrosses on nearby enemies, and it works in much the same way inmultiplayer, boosting accuracy without the aid of slow-motion. Weapons meanwhile, stay in your inventory (accessed via the left bumper and a twiddle of the right brown townogue stick) right until the end of the round, giving you a rather extensive cache of artillery to choose from, including numerous six-shooters, rifles, shotguns and projectiles like dynamite or throwing knives.



Finishing off with a bout of capture-the-flag, here called 'Hold Your Own' and featuringredand blue loot bags rather than flags, we get to blast a few riders off their horses with a huge cannon and even find time to line up a few headshots with a sniper rifle and then rush into the opposing team's base on horseback to grab theredflag and score a valuable point.

Actions like these grant XP, which persistently builds up throughoutmultiplayer, levelling your character up and enabling you to purchase new clothing and items to customise your badass bandito, sheriff or cowgirl. You're also able to acquire XP while free-roaming by executing special actions like killing a grizzly bear with a knife or shooting the hat off a wanted villain, for instance

RedDeadRedemption's single-player is shaping up to be unquestionably superb, but it's also heartening to see that a great deal of care and attention has gone into themultiplayertoo. Rockstar has apparently learnt some valuable lessons from GTA IV'smultiplayer, making the experience more focused, compartmentalised and therefore better suited to the 16-players that the game supports.

There's a clear, concerted effort that has been made in ensuring themultiplayeraspect ofRedDeadRedemptionis both meaningful and worth revisiting, and although there are still a few kinks to be ironed out, it's reason enough to makeRedemptionone of this year's most wanted games.

RedDeadRedemptionis out May 18th and May 21st in North America and Europe respectively.

Media:

Trailers:

Debut Trailer:
http://youtube.com/watch?v=FV4ZPYZEIro

My Name is John Marston:
http://youtube.com/watch?v=_sU0PwzdMiY

Life in the West Part 1:
http://youtube.com/watch?v=afhcpsLIh_4

Life in the West Part 2:
http://www.youtube.com/watch?v=j-IEzku39CY

Gentlemen and Vagabonds:
http://youtube.com/watch?v=1NJztqHYG-g

Gameplay Series 1 Introduction:
http://www.youtube.com/watch?v=iUQJm7U18Co

Gameplay Series 2 the Weapons:
http://youtube.com/watch?v=sdQioEDq77M

The Law:
http://youtube.com/watch?v=iQ1lfTC-IGY

Screenshots:

Final Cover?: (I find it ugly)


Concept/PS3 Cover?: (I like this one better)












« Last Edit: April 01, 2010, 03:41:07 PM by zackin5 »

so many awesome games coming out this year
dead space 2
crackdown 2
MH3
and this




god damn

so many awesome games coming out this year
dead space 2
crackdown 2
MH3
and this




god damn
Also..
Ep3 and Portal 2.

Also..
Ep3 and Portal 2.
and i have no loving idea how im gonna pay for them all

Wow, I have read about this a little bit on Rockstar's website, but I had no idea how much you could actually do. Definitely buying this.

Bump , cause

Your topic > Madmitten's.


I also highly agree that the 360 cover sucks phallus :o

Bump , cause

Your topic > Madmitten's.


I also highly agree that the 360 cover sucks phallus :o
???
i never made a topic like this

call of juarez wanna be?

call of juarez wanna be?
this was made before call of juarez


Orly? okay
this is a sequel to red dead revolver
which was made before call of juarez

17 more days guys, Who wants to play?

Xbox 360 of course :P

17 more days guys, Who wants to play?

Xbox 360 of course :P
i'll kick your ass carl johnson style

Also..
Ep3 and Portal 2.
Episode 3 isn't coming out this year. Valve said they would hold it off 'till 2011+ because of that one guys death this year.