You know, if you make it so if you activate something to make it dissapear,
You can just do this.
[OnActivate] [Brick] [Dissapear] [5]
[OnActivate] [Client] [CenterPrint] [Hurr the wall is breaking]
That should work the exact same as...
[OnActivate] [Brick] [Dissapear] [5]
[OnDissapear] [Client] [CenterPrint] [Hurr the wall is breaking]
If this was made that is.