Poll

what is the best mmo

guild wars
5 (21.7%)
world of warcraft
9 (39.1%)
maple story
5 (21.7%)
perfect world
0 (0%)
AQ worlds
1 (4.3%)
everquest
0 (0%)
starwars online
1 (4.3%)
startreck online
0 (0%)
lord of the rings online
0 (0%)
runes of magic
1 (4.3%)
doom
0 (0%)
wurm
0 (0%)
runescape
1 (4.3%)

Total Members Voted: 22

Author Topic: the best mmo  (Read 1401 times)


your missing about 2000 games on that poll.
and by ranking, none of your list there ever made it to best. even wow didn't rank that high on the big mmo sites.

missing nearly ALL of the top games. at least do it right you tool.
« Last Edit: April 09, 2010, 01:54:07 PM by Bisjac »

Guild Wars is NOT an MMO despite how many people bitch and complain that it is, they don't even call it an MMO on their FAQ.
Quote from: Guild Wars
Guild Wars has some similarities to existing MMORPGs, but it also has some key differences. Like existing MMOs, Guild Wars is played entirely online in a secure hosted environment. Thousands of players inhabit the same virtual world. Players can meet new friends in gathering places like towns and outposts where they form parties and go questing with them. Unlike many MMOs, when players form a party and embark upon a quest in Guild Wars, they get their own private copy of the area where the quest takes place. This design eliminates some of the frustrating gameplay elements commonly associated with MMOs, such as spawn camping, loot stealing, and standing in a queue in order to complete a quest.

Guild Wars takes place in a large virtual world made up of many different zones, and players can walk from one end of the world to the other. In Guild Wars much of the tedium of traveling through the world has been eliminated. Players can instantly return to any safe area (town or outpost) that they have previously visited just by clicking on it in the world overview map.

Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game). Guild Wars was designed from the ground up to create the best possible competitive role-playing experience. Success in Guild Wars is always the result of player skill, not time spent playing or the size of one's guild. As characters progress, they acquire a diverse set of skills and items, enabling them to use new strategies in combat. Players can do battle in open arenas or compete in guild-vs-guild warfare or the international tournament. Engaging in combat is always the player's choice, however; there is no player-killing in cooperative areas of the world.

Also you know nothing about MMOs yourself, it seems the only actual decent MMO you've played is WoW. I would consider FF11, DAoC, and Everquest 1 all better than WoW just because they are more true to what an MMORPG is supposed to be. If you just wanted tips on what MMO to play you should have just asked. Even if you wanted to see what people would say about MMOs, 90% of the people here have never played a decent MMO and faint at the site of a monthly fee, 9% play or played WoW and suck at it, and 1% maybe have enough experience to actually make a legitimate vote.

You can't really suck at WoW unless you're talking about PvP and/or power-leveling...

and you left out Lego Universe.  :cookieMonster:

You can't really suck at WoW unless you're talking about PvP and/or power-leveling...

By sucking at WoW I mean like people that have a level 34 priest and a 44 druid that took them months and then they quit because it was "too hard" after crying how leveling and grinding is boring. Like this guy who will remain anonymous for everyone: http://www.wowarmory.com/search.xml?searchQuery=chexguy&searchType=all



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wow is one of the easiest MMO's I've ever played lol. i wouldn't second guess at all, that's one of the reasons its so popular. its like mmo for dummies.

wow is one of the easiest MMO's I've ever played lol. i wouldn't second guess at all, that's one of the reasons its so popular. its like mmo for dummies.

What is that a response to?


Add:

Mabinogi
Fly For Fun
Runes of Magic
Gaia

to the poll.

WoW is easy now, because everyone cries about how hard it is and Blizzard breaks down and makes it easier and easier. Basically people that play 5 minutes a week or have an IQ lower than a hammer want to be able to get all the shiny purples too, it is practically discrimination that a guy that plays 8 hours a day gets an advantage over a guy that spends most of his day staring at walls. Classic was actually very challenging and rewarding, I played on a PVP server and leveling up as a poor gnome warrior I was getting raped and camped every 5 minutes by a level 60 with the guild name "We Punt Gnomes," the progression through raiding took like 4-5 months minimum to catch up and get geared, and some raids took the best guilds in the whole game 3-5 months to complete after 100s of hours of failed attempts. Naxx 60 was one of the hardest raids in any MMO, I think under 10 guilds in the whole entire world, Europe and USA, that were able to down Kel'thuzad. Also back when they had PVP ranks, to get all the cool PVP epics, you had to get rank 14, which required at least 100 hours a week of hardcore PVPing for 3-5 months and still it eluded most people. There was about 10-20 people per server that were able to reach that rank.
« Last Edit: April 09, 2010, 03:05:37 PM by Visage »


i would go as far as to say that NO free MMO's should be added to any list of great games.