Author Topic: Gang Garrison 2: Update  (Read 1142 times)

Yep, there is a major update, otherwise I wouldn't be posting.

So, now to get to the updates:
Quote
Added Arena mode
Added Generator
Added player count, cap count, and server/map name on scoreboard
Added reload/overheat system for all classes except Rifleman

Added charging shots while scoped for Rifleman
Updated ctf_conflict
Reduced time needed to capture control points
Killboxes fixed to not credit last person to do damage with a kill
Fixed support for 1 control point traditional CP maps
Punish long name exploit with disconnect #513981 https://bugs.launchpad.net/gg2/+bug/513981
Fixed "earthquake tremors" bug #520748 https://bugs.launchpad.net/gg2/+bug/520748
Fixed infinite autogun at medcab bug #505764 https://bugs.launchpad.net/gg2/+bug/505764
Added overtime
Added +5 min to timer on control point capture
Fixed superburst bar not filling client side if it is full on server
Added options for blood/gib levels
Added optional HUD to show who you are healing
Added option to display your own health bar over your character's head
Fixed Rifleman not able to shoot through a setup gate after round start bug #505431 https://bugs.launchpad.net/gg2/+bug/505431
Superburst graphic effect now shows when stabbing
Players now get full ammo and ammo does not deplete while supered
Fixed manvich exploit
Fixed getting credit for capturing a point when on a different point
Fixed speech bubbles displaying for invisible infiltrators
Infiltrators can now stab while in the air
Fixed Rifleman's collision mask
Fixed Constructor's overalls!

Leiche has updated Garrison Builder.  I'm not sure if he's publicly announced that yet.
in after rifleman overuse

here is the site in case you need it: http://www.ganggarrison.com/



I know that the game has been posted before but, as you can see, major update.

Does it add another dimension?

Does it add another dimension?
You seem to have missed the point.
(or sarcasm)