i would use toggles
[0]onprojectilehit>self>toggleeventsenabled[0 1]
[1]onprojectilehit>self>toggleeventsenabled[1 2]
[2]onprojectilehit>self>toggleeventsenabled[2 3]
[3]onprojectilehit>self>toggleeventsenabled[3 4 5]
[4]onprojectilehit>self>toggleeventsenabled[0 4 5]
[5]onprojectilehit>self>fakekill[10]
that would do the same thing as tezuni's, although i would use his way for more than 5 hits or so, and my way for less