Author Topic: Realistic Playertype  (Read 2506 times)

Realism+Players=Profit?

This "equation" is what brought me to think up of some ideas for a realistic player type in Blockland that could be used in RP/RPG or even DM/TDM's. A player, that can't be hit 35 times before killed with a frying pan.

Slots Section:
In reality, you have how many hands? 2?

And then you have to factor in belts or pockets. After all this, I'd say at least 5 slots, 2 for guns, 2 for grenade/melee, and 1 for health objects.

Speed Section:
How fast can you run? Less then 10 miles and hour doubtless.
How fast can you walk? Less then 3 miles and hour most likely.

So let's set a reasonable speed, not any fast crap that the "Realistic Army Playertype" had.

Damage Section:
Could you script something, so that when the player is hit in a limb, they are downed an "bleed to death", then if they are hit in the chest or the head instant death, to make it more realistic?

Conclusion:
Basically, what I am saying, a realistic person, regular amount of slots, normal speed, and realistic anatomy.

Because walking plastic is realistic.

Nice equation.

Heh I like your idea, but I don't think it would be fun.  It'd be like the hunger mod..

You want Realism, make every weapon 1 hit kill. Yeah I highly doubt you'll ever get up and keep shooting after been shot anywhere.

Because walking plastic is realistic.
So are bricks that can squirt fire.
Nice equation.

Heh I like your idea, but I don't think it would be fun.  It'd be like the hunger mod..
How would it be like the hunger mod, it was more realistic, but didn't have a good enough base to work with, such as the RTB Pref wouldn't allow large amounts of time between hunger decreases. This playertype would be more like real life, if your shot, then your screwed.

You want Realism, make every weapon 1 hit kill. Yeah I highly doubt you'll ever get up and keep shooting after been shot anywhere.
If you got shot in the foot or hip you could still shoot people.

if your shot, then your screwed.
Whoo all weps are like snipers now!!!one! lol

So a game where centimeter-tall plastic figures with jet-shoes conjure up lego bricks from nowhere and build with them, and can also make said bricks explode, change color, shoot bullets, and disappear...Should have a realistic playertype...?

I am at a loss...

You should still be able to shoot when downed, you'd just be dying of blood loss. But if you were to be fatally wounded, you can't shoot anymores.

If you got shot in the foot or hip you could still shoot people.
Yeah but then you wouldn't be allowed to get up for 6 months healing time and another 6 months of foot therapy. Realism in Blockland doesn't work, Deathmatch in Blockland isn't balanced anyway so it doesn't work all together.

Yeah but then you wouldn't be allowed to get up for 6 months healing time and another 6 months of foot therapy. Realism in Blockland doesn't work, Deathmatch in Blockland isn't balanced anyway so it doesn't work all together.

Amen

Yeah but then you wouldn't be allowed to get up for 6 months healing time and another 6 months of foot therapy. Realism in Blockland doesn't work, Deathmatch in Blockland isn't balanced anyway so it doesn't work all together.
If you get shot, your key gets deactivated for 6 months.

Don't forget higher falling damage.

The current standard player and survive a fall from a 32x32 cube and not even take damage.

Edit:

Yeah but then you wouldn't be allowed to get up for 6 months healing time and another 6 months of foot therapy. Realism in Blockland doesn't work, Deathmatch in Blockland isn't balanced anyway so it doesn't work all together.

Don't get carried way now. :P

Don't forget higher falling damage.

The current standard player and survive a fall from a 32x32 cube and not even take damage.

Edit:

Don't get carried way now. :P
Lies, I survived from a fall of 32x32+16x16+8x8+1
Anything above that kills you.

Yeah but then you wouldn't be allowed to get up for 6 months healing time and another 6 months of foot therapy. Realism in Blockland doesn't work, Deathmatch in Blockland isn't balanced anyway so it doesn't work all together.
Ohu.