Realism+Players=Profit?
This "equation" is what brought me to think up of some ideas for a realistic player type in Blockland that could be used in RP/RPG or even DM/TDM's. A player, that can't be hit 35 times before killed with a frying pan.
Slots Section:
In reality, you have how many hands? 2?
And then you have to factor in belts or pockets. After all this, I'd say at least 5 slots, 2 for guns, 2 for grenade/melee, and 1 for health objects.
Speed Section:
How fast can you run? Less then 10 miles and hour doubtless.
How fast can you walk? Less then 3 miles and hour most likely.
So let's set a reasonable speed, not any fast crap that the "Realistic Army Playertype" had.
Damage Section:
Could you script something, so that when the player is hit in a limb, they are downed an "bleed to death", then if they are hit in the chest or the head instant death, to make it more realistic?
Conclusion:
Basically, what I am saying, a realistic person, regular amount of slots, normal speed, and realistic anatomy.