Author Topic: Server Client VCE Load/Save  (Read 449 times)

Basically what the idea is, It'll be like the VCE_LoadVariables event, but it'll happen when you connect to the server. So say in the RTB Pref, you put in [Gold,EXP_Adventure,LVL_Adventure]. Then when you connect to the server those will be loaded on spawn. Then every few minutes or so, it'll save those exact same variables, but give you a chat message saying that it has saved. Making it so that you don't need a save/load brick.

How about instead of making this VCE focus, why just had an onPlayerSpawn input?

Because, it'd seem easier instead of OnPlayerSpawn. And im trying to make it so you don't need a brick for loading, basicly.


Well, just put onplayertouch events on the spawn, people have to spawn somewhere eventually.