I think this whole thing can be solved if you use the map that you are using now but you and digi build on it more. Give each team a big base where they spawn. Give them 2 stories and a sniper tower. At the top of the sniper tower, place an M700. On the second floor, add supplies. A healing item, and some basic guns like the glock and combat knife. And on the first floor, add vehicles that take a long time to respawn after they are destroyed. Add spawns all over the base, but make sure none of them are out in the open where they could get shot before they can react. Once they stock up, they venture out. Hide basic guns all over the map. Like the R870 behind a counter, a 1911 in someones former home. And just for the hell of it, hide the magnum somewhere in the church. THEN, in some of the bigger buildings, add doors to all of the doorways. And put a small armory on its walls. Several of 2 or 3 different guns all hung up on the wall. And maybe somewhere near by, add more healing items. And just do this all over the map. If no one builds or owns anything, it could lead to some very interesting stuff. Like the rebels claim a building with supplies as a safehouse, and the government team up to try and storm it and take it over. Since no one can make spawns inside, it could mean an actual hostile takeover. And finally, whichever team holds the best supplies will have the advantage.
Woah, thats a bigger wall than I was trying to make :/
I don't like the idea of weapons all over the place, and only small/weak weapons on spawn. If the player can find/choose his equipment after spawning, instead of having to search for it everywhere it's more balanced.
And yes, Paradise is a bit too big. But there are no similar and smaller maps.
I like it, but there should be more weapons in the base. I don't really like having to find all of them while starting with just a Glock or something. Maybe have a generic weapon of each type (shotgun, sidearm, sniper, etc.) and then have variations of that around the map.
As well, if you use the invisible Truenos paint with the mines, they are invisible. Please fix this.
I know I know, I'll take a look at it.
Nope, not spawn killing. I don't mean right on their doorstep, I mean around their base. Mines are a bit glitchy at the minute though, your only supposed to have 4 but some bug makes it go into -x/4, meaning you cant plant as many as you want.
Also Gravy Cat, You still going to make anti-tank mine?
:3
I know the mines are... uuh, "glitchy". I didn't put much effort in that system...
And yesterday I had to leave earlier, so I couldn't finish the mines. Today, yes.
I agree with this. The new Remington 870 model, as well as being beefier, should be like that.
Or this:
-snip-
No, I won't change the R870.
Seeing as others are requesting another shot-gun, so will i :)
Random clicky clicky found me this, this and this
Sorry for no pics, but i feel incredibly lazy today
No.