Poll

If there was add-ons, would you download?

Yes
No
Maybe

Author Topic: Gravity Cat's Add-On Dump - Particle_ItemSparkles released!  (Read 2257306 times)

Slopes... we tried it one time, and it wasn't really fun imo.
And yes, I want to snipe from a helicopter, too :D
The good thing about the mines is, basically the script is already done (bounding mine), I just have to change it, and mines are rather simple, so it doesn't take much time to model them.

Btw, wasn't there an addon with that you can disable certain events??

Wha...?

I love the bounding mine. It's limit of 4 mines isn't working though.

Wha...?

I love the bounding mine. It's limit of 4 mines isn't working though.
It is working. Just not properly :P Because I didn't put much effort in it.
And I meant this.

True, and as admin it's annoying when you have to run around all the time to delete the spam...


I think this whole thing can be solved if you use the map that you are using now but you and digi build on it more. Give each team a big base where they spawn. Give them 2 stories and a sniper tower. At the top of the sniper tower, place an M700. On the second floor, add supplies. A healing item, and some basic guns like the glock and combat knife. And on the first floor, add vehicles that take a long time to respawn after they are destroyed. Add spawns all over the base, but make sure none of them are out in the open where they could get shot before they can react. Once they stock up, they venture out. Hide basic guns all over the map. Like the R870 behind a counter, a 1911 in someones former home. And just for the hell of it, hide the magnum somewhere in the church. THEN, in some of the bigger buildings, add doors to all of the doorways. And put a small armory on its walls. Several of 2 or 3 different guns all hung up on the wall. And maybe somewhere near by, add more healing items. And just do this all over the map. If no one builds or owns anything, it could lead to some very interesting stuff. Like the rebels claim a building with supplies as a safehouse, and the government team up to try and storm it and take it over. Since no one can make spawns inside, it could mean an actual hostile takeover. And finally, whichever team holds the best supplies will have the advantage.

Woah, thats a bigger wall than I was trying to make :/

I think this whole thing can be solved if you use the map that you are using now but you and digi build on it more. Give each team a big base where they spawn. Give them 2 stories and a sniper tower. At the top of the sniper tower, place an M700. On the second floor, add supplies. A healing item, and some basic guns like the glock and combat knife. And on the first floor, add vehicles that take a long time to respawn after they are destroyed. Add spawns all over the base, but make sure none of them are out in the open where they could get shot before they can react. Once they stock up, they venture out. Hide basic guns all over the map. Like the R870 behind a counter, a 1911 in someones former home. And just for the hell of it, hide the magnum somewhere in the church. THEN, in some of the bigger buildings, add doors to all of the doorways. And put a small armory on its walls. Several of 2 or 3 different guns all hung up on the wall. And maybe somewhere near by, add more healing items. And just do this all over the map. If no one builds or owns anything, it could lead to some very interesting stuff. Like the rebels claim a building with supplies as a safehouse, and the government team up to try and storm it and take it over. Since no one can make spawns inside, it could mean an actual hostile takeover. And finally, whichever team holds the best supplies will have the advantage.

Woah, thats a bigger wall than I was trying to make :/
I like it, but there should be more weapons in the base. I don't really like having to find all of them while starting with just a Glock or something. Maybe have a generic weapon of each type (shotgun, sidearm, sniper, etc.) and then have variations of that around the map.

As well, if you use the invisible Truenos paint with the mines, they are invisible. Please fix this.
« Last Edit: August 24, 2010, 09:04:52 AM by Celtic Wolf »

I like it, but there should be more weapons in the base. I don't really like having to find all of them while starting with just a Glock or something. Maybe have a generic weapon of each type (shotgun, sidearm, sniper, etc.) and then have variations of that around the map.

That's why I wish there was a miniture shotgun along with the R870. Because, it's not that the R870 is overpowered. It's just that if that was used as a starting weapon, you wouldn't really NEED to find anything, because the R870 is an all around beast as long as you can aim, and people aren't back in sniper range.

And rather than spam my post with links to pictures of shotguns, I'm compiling them together into 1 click, and will speak of them by numbers.

1, 2, 3, and 4 are examples of smaller shotguns. 1 and 2 being modified R870s. 3 being a modified mossberg. And 4 being a sawed off double barrel. It would push the shotgun count to be 4 shotguns, where other weapon types only have 2 or 3 each. And mentioning sawed off shotguns in the past has lead to hints of a sawed off shotgun being in an expansion pack. But in light of the current server situation, I think a POSSIBILITY would be to add one of these small shotguns to this base pack, and REMOVE either the striker or the other semi auto shotgun whos title ecapes me. Then take that shotgun and put it into the future expanion pack. And I see 1 through 4 being a really good starter shotgun, along with the glock being a good starter pistol. BOth of which could perform well in DMs against their bigger counterparts, but in a situation like the one in digies server, they would prefer the biggest they can find. So you start them with the smallest and let them find the biggest.

And finally number 5. Number 5 is a minor request. It is an R870, much like the one we already have. But with 2 differences. First, being the barrel. Notice the barrel extends a few inches passed the loading tube, and its what I believe are sights that run across the top of the barrel. The second difference is the pump. It's a bit fatter and has a small imprint in the front where your hand is meant to rest. I think tweaking these small differences into the model would compliment the R870s superior power and accuracy. Just a small request. If the model is kept the way it is, I'll be fine with it. I just prefer the look in the pic over the current one.

And I swear I'm not making huge walls of text to prove one point on purpose. I just like getting into detail for some reason 0.o




As well, if you use the invisible Truenos paint with the mines, they are invisible. Please fix this.

This is a good thing, mine the enemy's door, that way they cant see them. See what I'm saying?

And as for Shadows idea of which i am to lazy to quote and snip and blargh. I like your idea, I think GSF Paradise is just a bit to big for a TDM. It can get frustrating having to walk across the map to get to the enemy's base only to be killed by a noob using AT4's or Stingers on 1 person.  Some of you guys might know I'm working on a small landscape? Well I am planning that to be a TDM for Government vs. Rebels, but you can only do so much of it before you feel like throwing your computer/laptop across your bedroom. Maybe if we can find a smaller map, with buildings and such?
Me and Gravy Cat have had a little idea with pirate bay but you guys just have to wait!

I wrote all that?
GO MEH!


This is a good thing, mine the enemy's door, that way they cant see them. See what I'm saying?
Yep, spawnkilling sure is a good thing.

Yep, spawnkilling sure is a good thing.

Nope, not spawn killing. I don't mean right on their doorstep, I mean around their base. Mines are a bit glitchy at the minute though, your only supposed to have 4 but some bug makes it go into -x/4, meaning you cant plant as many as you want.

Also Gravy Cat, You still going to make anti-tank mine?

:3

And finally number 5. Number 5 is a minor request. It is an R870, much like the one we already have. But with 2 differences. First, being the barrel. Notice the barrel extends a few inches passed the loading tube, and its what I believe are sights that run across the top of the barrel. The second difference is the pump. It's a bit fatter and has a small imprint in the front where your hand is meant to rest. I think tweaking these small differences into the model would compliment the R870s superior power and accuracy. Just a small request. If the model is kept the way it is, I'll be fine with it. I just prefer the look in the pic over the current one.
I agree with this. The new Remington 870 model, as well as being beefier, should be like that.

Or this:


I agree with this. The new Remington 870 model, as well as being beefier, should be like that.

Or this:



You have a thing for finding good pictures. But yes, that's exactly what I would like it to look like.

And out of that picture I put together, I think number 2 should be added. Bank robbery anyone?

You have a thing for finding good pictures. But yes, that's exactly what I would like it to look like.

And out of that picture I put together, I think number 2 should be added. Bank robbery anyone?
Why thank you  :cookieMonster:! And yes, #2 and #3 would be cool. And/or an M47:

(without the scope, and yes I know it's airsoft, but you get my drift)

I love airsoft, i hope someone will make an airsoft pack.

Why thank you  :cookieMonster:! And yes, #2 and #3 would be cool. And/or an M47:

(without the scope, and yes I know it's airsoft, but you get my drift)


I never liked sawed off shotguns with a clip... Not sure why, it looks weird to me. Though it would work. I just think it should be a direct mod of an R870, since we're using an R870 already.
« Last Edit: August 24, 2010, 11:43:25 AM by TheShadowCross »