Poll

If there was add-ons, would you download?

Yes
No
Maybe

Author Topic: Gravity Cat's Add-On Dump - Particle_ItemSparkles released!  (Read 2266734 times)

There was a P90. I'm just too much of a robot to admit it.

Ah. I knew it >:P
« Last Edit: June 13, 2010, 11:56:22 PM by TheShadowCross »

eh, one shot guns are enough for me as long as you reload it by opening the barrel and putting a bullet in there. but what saddens me is that there gonna be a stuff load of downloading!

Release Plzzzzzzzz! These are epically AWESOME!

Nice. Please PM me the link when it is done. I would also like the model for the pistol at the top of the list. MS3D style.
Just follow this topic, as soon as there's a download link you won't be able to miss it.

Do the iron sights have to be activated via RMB or do they look like that when you first pull it out?

Another thing: how long is this gonna take you?
Via RMB. It will maybe take around 1 or 2 months.

These are epic, and I know you said no more suggestions... I just think the M16 is essential.
Just because a gun is popular doesn't make it essential :P And basically I dislike the M16...

And there was never a P90.
Ah. I knew it >:P
I hate you >:(

Just because a gun is popular doesn't make it essential :P And basically I dislike the M16...
Why do you dislike it so much? I love how it's so... modular :U

Why do you dislike it so much? I love how it's so... modular :U
It's the design...



Currently I am failing at getting the bullet entry script to work. Some help would be neat. Basically this is what I want:

When the bullet hits something, it should do this:
1) Check along the vector where the next "outside"-point is. <-- Here I need help.
     - It should check a limited number of points along the vector.
     - The number of points should depend on the speed/power of the bullet.
2) Create a bullet of the same type on that point.
3) Give it lesser speed/power, depending on the depth of entry.

Example:
Pic should help explaining...
A bullet with 100 speed and 50 damage hits a brick wall. In the example the distance between two points is about the 1x1 brick size. Every point the bullet loses 10 speed and 5 damage. The script checks 5 points along the bullets vector. Only 5 points so the bullet will just "stuck" in the wall if it loses more than the half speed/power. Just to prevent ultraslow/weak bullets. Then, when the first point outside of anything is found, it creates a new bullet. In the example it would be the fifth point and due to that the bullet would gain 50 speed and 25 damage.

Usually creating them inside the wall brick e.g. 0.2 units along that vector would let them go through and out the other side, unless the wall is multiple separate bricks thick.

I don't think that I will add new firearms to this pack anymore.

Currently I am thinking of replacing the SA80 with the XCR...
Nuuu!, not the SA80

Usually creating them inside the wall brick e.g. 0.2 units along that vector would let them go through and out the other side, unless the wall is multiple separate bricks thick.
Good to know. I already thought about what would happen when the bullet would spawn accidentally inside a brick.

Nuuu!, not the SA80
I won't. So we have 3 weapons of each kind, except launchers.


And here your not-anymore-non-existing P90 you forced me to do, ShadowCross! >:[


50 rounds per magazine, same firing rate as the TDI Vector, but more inaccurate, comes with integrated red dot sight.



I honestly hate P90's :p


Just follow this topic, as soon as there's a download link you won't be able to miss it.
Thanks, but may I please have the model for the pistol? .ms3d format if so.

The M16 should've gone out of service after vietnam, and the P90 eats richard, 5.7mm is inferior to 4.6x30mm H&K by a tiny amount of entry, and even 4.6mm has poor terminal performance. 'Nuff said, the m16's obsolete, the P90's only good for spraying.