It seems gravity has the neatest little tricks which make something just that much better.Like this:What exactly does this do.Also, I know this might have been asked before, but where did you find the texture which you applied to your scope.
Ok. Well if you've seen my AWP when you're scoped in and walk, the crosshairs move.Why?
No. A pistol is not a sniper rifle. If you want faster projectiles tell Badspot to incerease the speed limit.
No, no: I meant the other mod that was released on RTB, the '1911 Pistol, not the one in this pack.
One thing:You know the '1911s that one guy made, with the doublespeed shots? Could you do that with these? Just out of curiosity...
I mean the projectile is twice as fast as normal, but it's not raycasting, so sniping would still be hard.
so, increasing speed is the subject here?I say make the raycasts equal the range it would have in real life, i.e. sniper rifle 1,000 meters = 10,000 studs.
I thought you were going to implement an rtb pref that allowed one to switch between raycasts and projec...you aren't doing that, are you?:I
Pistol =/= sniper rifle
That would take another raycasting script for each weapon, which would take a while.A LONG while.And plus it would bloat the size of the file.