Poll

If there was add-ons, would you download?

Yes
No
Maybe

Author Topic: Gravity Cat's Add-On Dump - Particle_ItemSparkles released!  (Read 2267037 times)

And when I get the 40mm teargas to work now I'll add the 40mm toxic.

I guess the toxic will take something like 10-15% of your health each 30 seconds as such?

I guess the toxic will take something like 10-15% of your health each 30 seconds as such?
Rather 1 per second.

HUE :P

Btw, on the real Milkor you can rotate the scope to compensate for gravity. I rotated the scope on my Milkor by 5° and incereased the grenade muzzle velocity. When you aim straight at the horizon on a flat area, the grenade impacts at ~100 meters. The maximal range is at 500m :P

Are you serious? :o

Are you serious? :o
Yes. Why?

Wat? I don't get why projectile::onAdd doesn't work.

Code: [Select]
function projectile::onAdd(%obj,%a,%b)
{
  parent::onAdd(%obj,%a,%b);
  if(%obj.dataBlock $= "gc_40mmTearProjectile") %obj.schedule(1000,"gc_teargas");
  if(%obj.dataBlock $= "gc_40mmToxicProjectile") %obj.schedule(1000,"gc_toxicgas");
}
« Last Edit: January 01, 2011, 09:42:27 AM by Gravity Cat »

with the ironsights do you have to model it or is it all in the script? if it's in the script how do you use it?

Yes. Why?

Wat? I don't get why projectile::onAdd doesn't work.

Code: [Select]
function projectile::onAdd(%obj,%a,%b)
{
  parent::onAdd(%obj,%a,%b);
  if(%obj.dataBlock $= "gc_40mmTearProjectile") %obj.schedule(1000,"gc_teargas");
  if(%obj.dataBlock $= "gc_40mmToxicProjectile") %obj.schedule(1000,"gc_toxicgas");
}



Because you're an starfish!  :cookieMonster:

Kind of failed joke...You aren't starfish in any way except for the fact that I can't wait to download this pack.
Btw. what grenade types will be available for Milkor?

with the ironsights do you have to model it or is it all in the script? if it's in the script how do you use it?
Of course I have to model the ironsights/scopes. Putting the sights/scopes infront of the screen is done with a script.


Because you're an starfish!  :cookieMonster:

Kind of failed joke...You aren't starfish in any way except for the fact that I can't wait to download this pack.
Btw. what grenade types will be available for Milkor?
Stop making jokes.
Atm there are smoke, teargas, toxic gas, flare and buckshot grenades.

Hey Gravity, would you mind going way overboard with another weapon after the Milkor?

Hey Gravity, would you mind going way overboard with another weapon after the Milkor?

Yes, that would be nice  :cookieMonster:

Hey Gravity, would you mind going way overboard with another weapon after the Milkor?
You mean going crazy with the model and making (another) one that has a bit too much polys?
Or do you mean the grenades and stuff, features?

You mean going crazy with the model and making (another) one that has a bit too much polys?
Or do you mean the grenades and stuff, features?

Yes, I want an M249 that shoots grenades :cookieMonster:
But going crazy with the model seems like the option I would choose, just because of nice they look after and how they get checked done in the OP

how bout grav does the same thing with the milkor with the M79?

how bout grav does the same thing with the milkor with the M79?
Yeah.

Looking very nice Gravity Cat!