Poll

If there was add-ons, would you download?

Yes
No
Maybe

Author Topic: Gravity Cat's Add-On Dump - Particle_ItemSparkles released!  (Read 2337040 times)


Im not sure, maybe its me but, I think the Famas is messed up.
I tried it out on your server and it doesnt play the fire sound if you hold the trigger down. The sound doesnt match the way the gun is firing. Like if i shot and held the trigger the gun would shoot, but the sound would be off and play after the gun shot. Im not sure really, this could be of lag or could just be me.




Anyways, Have you ever played a game called Ghost Recon? It's sorta like a First person shooter.
If you've played it, you would see what looks like a small GPS or map or something in a round circle at the bottom. It shows your teamates and the enemies in it.

I have a picture:


Not the best picture, this ones from an older version.

here's a different one:


I thought this would be cool, just putting that out there :/

Accually, because this is an older version, this one  doesnt show your teamates.

I found a video with the one i am talking about:
http://www.youtube.com/watch?v=C8W7liG7poQ&feature=related

Look at the bottom, you should see the Threat Indicator
Lag. And no. But it sounds interesting.

Most of the models lack a balance between detail and plainness. I know what you're going to say is "but these are for blockland detail == bad!!," but that's complete stuff. The colors don't appear to be properly selected and shading is painfully dull. Every single one of these items just looks.. bad. I can't even put it into words, but they're not right.

Also, your TDM is stuff. The scoping system is stuff.


Lag. And no. But it sounds interesting.
Considering that most of this can be done client-side with almost no instruction from the server I don't really see how this would cause lag, unless you're looping it like fifty billion times a second without any sort of optimization.

The only problem is, I don't know how you'd get angles or rotation in on a Torque GUI element.

Most of the models lack a balance between detail and plainness. I know what you're going to say is "but these are for blockland detail == bad!!,"
Actually, thats the exact opposite of how he feels.
Quote
The colors don't appear to be properly selected and shading is painfully dull.
How can the shading be bad, you moron. TGE only has one shader.
Quote
Every single one of these items just looks.. bad. I can't even put it into words, but they're not right.
Let's see you do better.

Let's see you do better.
Really?
That's pretty much the most generic comeback you can possibly use.
And it doesn't even work, as making models is supposed to be a speciality thing, that's like asking Gravity Cat to make cityrp which Iban made completely on his own.
Gee, if Iban sees this, he might find out I'm not handicapped and know that he didn't completly make Cityrp.

Really?
That's pretty much the most generic comeback you can possibly use.
And it doesn't even work, as making models is supposed to be a speciality thing, that's like asking Gravity Cat to make cityrp which Iban made completely on his own.
Gee, if Iban sees this, he might find out I'm not handicapped and know that he didn't completly make Cityrp.
He has no room to criticise the models when he can't do stuff himself.

Plus, Gravvy is a good scripter, and Iban made CityRPG not CityRP. That's Jookia's.

Odd how Iban seems to love knocking off other people's mods.
« Last Edit: March 12, 2011, 07:09:23 PM by takato14 »

He has no room to criticise the models when he can't do stuff himself.
A modeler makes models, the very fact that not everyone can model should set up the standard for how well a modeler should model.
He can criticize anyone he wants.

Most of the models lack a balance between detail and plainness. I know what you're going to say is "but these are for blockland detail == bad!!," but that's complete stuff. The colors don't appear to be properly selected and shading is painfully dull. Every single one of these items just looks.. bad. I can't even put it into words, but they're not right.

Also, your TDM is stuff. The scoping system is stuff.

Considering that most of this can be done client-side with almost no instruction from the server I don't really see how this would cause lag, unless you're looping it like fifty billion times a second without any sort of optimization.

The only problem is, I don't know how you'd get angles or rotation in on a Torque GUI element.
Uhuh.

Also,
...this could be of lag...
He said this could be because of lag, not that it is causing lag. I simply agreed with "Lag.".

He can criticize anyone he wants.
Oh, okay.

"Your scripting sucks olololololol"

Would that be justifiable coming from ME? Because I suck horribly. :3

Oh, okay.

"Your scripting sucks olololololol"

Would that be justifiable coming from ME? Because I suck horribly. :3
While since you can't script, that means you can't read script, which means you can't judge it well enough, unlike models, which you only need to see and compare to their real life equivalents to see how good of a job the modeler did.

Granted I think Gravity Cat is a fine modeler.

While since you can't script, that means you can't read script, which means you can't judge it well enough, unlike models, which you only need to see and compare to their real life equivalents to see how good of a job the modeler did.

Granted I think Gravity Cat is a fine modeler.
I suck, but that doesnt mean I have absolutely no understanding at all.

And if you think he's good, why are you bitching me out?
« Last Edit: March 12, 2011, 07:22:37 PM by takato14 »

Someone suggested helmet(s) some time ago. I'm adding one now. If a bullet hits the head there is a 50% chance that the helmet falls off. The helmet absorbs all damage, no matter if it breaks (falls off) or not. If the bullet normally deals more than 50 damage it'll pierce the helmet, killing the victim and destroying the helmet. I'll also add helmet/vest combinations so you don't have to carry two items.

Can you post a good picture of it? The shadow looks handicapped.

Can you post a good picture of it? The shadow looks handicapped.
Actually, not really. The shape is fine already, but it still doesn't look good yet.

So there will finally be a good helmet on blockland?

So there will finally be a good helmet on blockland?
Maybe :P