Again, then two or three sho-
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What if you could set up a sytem to check what body part in hit on a player, like headshots? A leg shot slows them down, perhaps an arm disallows use of tools on that mount, body shoots are the second most damaging, etc. It'd actually be kind of cool because that'd introduce real skill outside of "BOOM HEADSHAWT" to not just kill an enemy but to only disable them if necessary, such as to watch them limp back to their secret base. It was the old Resident Evil games that really first introduced area based damage, and I was really impressed with it so it'd be nice to see here in proper work.
on the other hand crouching could end up breaking the detection, but you win some you lose some. :x